GeForce GTX 1050

GeForce GTX 1050

$114
6 Gaming
16 Workstation
6 AI/ML
54 Energy Efficiency
10 NanoReview Final Score
1834 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture Pascal
GPU Codename GP107
Base Clock 1354 MHz
Boost Clock 1455 MHz
Shading Units 640
Tensor Cores No
Ray-tracing Cores No
Compute Units (Pipelines) 5

Memory

Memory Type GDDR5
Memory Size 2 GB
Memory Clock 1752 MHz
Effective Memory Speed 7000 Mbps
Bus 128-bit

Graphics APIs

DirectX 12
Vulkan 1.3
OpenGL 4.6
OpenCL 3.0
CUDA 6.1
Ray Tracing No
DLSS No
DisplayPort 1.4a

Technical

TGP
75 W
Fabrication Process 14 nm
Die Size 132 mm²
Transistor Count 3 billion
Interface PCIe 3.0 x16
Manufacturing Samsung
Vendor Nvidia
Build Discrete
Released October 25, 2016

Other Specifications

Forza Horizon 5 23119 -
The Witcher 3 151410 -
Counter-Strike 2 392114 -
Far Cry 6 272116 -
Hogwarts Legacy 18119 -
CoD: Modern Warfare III 28241311
Ghost of Tsushima 13 - - -
Cyberpunk 2077 10 - - -
Shadow of the Tomb Raider 231911 -
1080p High 22
1080p Ultra 15
1440p Ultra 10
Margin of Error Low
Time Spy 1736
Fire Strike 6771
Wild Life Extreme 3861
Night Raid 27064
Background Blur 52.5 img/sec
Face Detection 24.9 img/sec
Horizon Detection 0.79 Gpixels/sec
Edge Detection 1.16 Gpixels/sec
Gaussian Blur 1.25 Gpixels/sec
Feature Matching 0.2 Gpixels/sec
Stereo Matching 65.5 Gpixels/sec
Particle Physics 1832.4 FPS
API OpenGL
G2D Mark 457
DirectX 11 38 FPS
DirectX 12 21 FPS
GPU Compute 2096 Ops/s
Aztec Ruins Normal Tier 174.9 FPS
Car Chase 160.4 FPS
Manhattan 3.1.1 (1440p) 143.1 FPS
T-Rex 650.7 FPS
Tessellation 759.5 FPS
ALU 2 631.8 FPS
Driver Overhead 2 231 FPS
OS Windows
Image Classification (SP) 1249
Image Segmentation (HP) 1833
Image Super Resolution (Q) 3934
Face Detection (HP) 3004
Pose Estimation (Q) 14474
Text Classification (SP) 1249
Machine Translation (HP) 1857
Object Detection (SP) 1624
Depth Estimation (Q) 5567
Style Transfer (SP) 24188
Framework ONNX
Backend DirectML
Launch price (MSRP) $109
Case Desktop
Purpose Gaming
Segment Entry-level
Texture Mapping Units (TMUs) 40
Render Output Units (ROPs) 32
L1 Cache 48KB per cluster
L2 Cache 1024KB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 47 GPixel/s
Texture Fill Rate 58 GTexel/s
Transistor Density 22.73 MTr/mm²
ECC No