Technical Specifications
Memory
| Memory Type | GDDR5 |
| Memory Size | 2 GB |
| Memory Clock | 1752 MHz |
| Effective Memory Speed | 7000 Mbps |
| Bus | 128-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 6.1 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4a |
Technical
| TGP | |
| Fabrication Process | 14 nm |
| Die Size | 132 mm² |
| Transistor Count | 3 billion |
| Interface | PCIe 3.0 x16 |
| Manufacturing | Samsung |
| Vendor | Nvidia |
| Build | Discrete |
| Released | October 25, 2016 |
Other Specifications
| Forza Horizon 5 | 23119 - |
| The Witcher 3 | 151410 - |
| Counter-Strike 2 | 392114 - |
| Far Cry 6 | 272116 - |
| Hogwarts Legacy | 18119 - |
| CoD: Modern Warfare III | 28241311 |
| Ghost of Tsushima | 13 - - - |
| Cyberpunk 2077 | 10 - - - |
| Shadow of the Tomb Raider | 231911 - |
| 1080p High | 22 |
| 1080p Ultra | 15 |
| 1440p Ultra | 10 |
| Margin of Error | Low |
| Time Spy | 1736 |
| Fire Strike | 6771 |
| Wild Life Extreme | 3861 |
| Night Raid | 27064 |
| Background Blur | 52.5 img/sec |
| Face Detection | 24.9 img/sec |
| Horizon Detection | 0.79 Gpixels/sec |
| Edge Detection | 1.16 Gpixels/sec |
| Gaussian Blur | 1.25 Gpixels/sec |
| Feature Matching | 0.2 Gpixels/sec |
| Stereo Matching | 65.5 Gpixels/sec |
| Particle Physics | 1832.4 FPS |
| API | OpenGL |
| G2D Mark | 457 |
| DirectX 11 | 38 FPS |
| DirectX 12 | 21 FPS |
| GPU Compute | 2096 Ops/s |
| Aztec Ruins Normal Tier | 174.9 FPS |
| Car Chase | 160.4 FPS |
| Manhattan 3.1.1 (1440p) | 143.1 FPS |
| T-Rex | 650.7 FPS |
| Tessellation | 759.5 FPS |
| ALU 2 | 631.8 FPS |
| Driver Overhead 2 | 231 FPS |
| OS | Windows |
| Image Classification (SP) | 1249 |
| Image Segmentation (HP) | 1833 |
| Image Super Resolution (Q) | 3934 |
| Face Detection (HP) | 3004 |
| Pose Estimation (Q) | 14474 |
| Text Classification (SP) | 1249 |
| Machine Translation (HP) | 1857 |
| Object Detection (SP) | 1624 |
| Depth Estimation (Q) | 5567 |
| Style Transfer (SP) | 24188 |
| Framework | ONNX |
| Backend | DirectML |
| Launch price (MSRP) | $109 |
| Case | Desktop |
| Purpose | Gaming |
| Segment | Entry-level |
| Texture Mapping Units (TMUs) | 40 |
| Render Output Units (ROPs) | 32 |
| L1 Cache | 48KB per cluster |
| L2 Cache | 1024KB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 47 GPixel/s |
| Texture Fill Rate | 58 GTexel/s |
| Transistor Density | 22.73 MTr/mm² |
| ECC | No |