GeForce GTX 1050 Mobile

GeForce GTX 1050 Mobile

7 Gaming
17 Workstation
6 AI/ML
60 Energy Efficiency
19 NanoReview Final Score
1826 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture Pascal
GPU Codename GP107 (N17P-G0)
Base Clock 1354 MHz
Boost Clock 1493 MHz
Shading Units 640
Tensor Cores No
Ray-tracing Cores No
Compute Units (Pipelines) 5

Memory

Memory Type GDDR5
Memory Size 4 GB
Memory Clock 1752 MHz
Effective Memory Speed 7008 Mbps
Bus 128-bit

Graphics APIs

DirectX 12
Vulkan 1.3
OpenGL 4.6
OpenCL 1.2
CUDA 6.1
Ray Tracing No
DLSS No
DisplayPort 1.4

Technical

TGP
55 W
Fabrication Process 14 nm
Die Size 132 mm²
Transistor Count 3.3 billion
Interface PCIe 3.0 x16
Max. Temperature 97°C
Manufacturing Samsung
Vendor Nvidia
Build Discrete
Released January 3, 2017

Other Specifications

Forza Horizon 5 251312 -
The Witcher 3 191711 -
Counter-Strike 2 392216 -
Far Cry 6 26261710
Hogwarts Legacy 1911 - -
CoD: Modern Warfare III 29231711
Ghost of Tsushima 14 - 9 -
Cyberpunk 2077 12 - - -
Shadow of the Tomb Raider 252013 -
1080p High 23
1080p Ultra 16
1440p Ultra 12
Margin of Error Low
Time Spy 2092
Fire Strike 6525
Wild Life Extreme 4262
Night Raid 28081
Background Blur 54.1 img/sec
Face Detection 25.9 img/sec
Horizon Detection 0.9 Gpixels/sec
Edge Detection 1.31 Gpixels/sec
Gaussian Blur 1.4 Gpixels/sec
Feature Matching 0.2 Gpixels/sec
Stereo Matching 70.1 Gpixels/sec
Particle Physics 2008.1 FPS
API OpenGL
G2D Mark 292
DirectX 11 35 FPS
DirectX 12 19 FPS
GPU Compute 1813 Ops/s
Aztec Ruins Normal Tier 166.7 FPS
Car Chase 150.1 FPS
Manhattan 3.1.1 (1440p) 134.4 FPS
T-Rex 643.6 FPS
Tessellation 730.8 FPS
ALU 2 622.1 FPS
Driver Overhead 2 202.8 FPS
OS Windows
Image Classification (SP) 1251
Image Segmentation (HP) 1693
Image Super Resolution (Q) 3586
Face Detection (HP) 2839
Pose Estimation (Q) 14257
Text Classification (SP) 1087
Machine Translation (HP) 1492
Object Detection (SP) 1531
Depth Estimation (Q) 5281
Style Transfer (SP) 23251
Framework ONNX
Backend DirectML
Case Laptop
Purpose Gaming
Segment Mid-range
Texture Mapping Units (TMUs) 40
Render Output Units (ROPs) 16
L1 Cache 48KB per cluster
L2 Cache 1024KB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 24 GPixel/s
Texture Fill Rate 60 GTexel/s
Transistor Density 25 MTr/mm²
ECC No