Technical Specifications
Memory
| Memory Type | GDDR5 |
| Memory Size | 4 GB |
| Memory Clock | 1752 MHz |
| Effective Memory Speed | 7008 Mbps |
| Bus | 128-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.2.131 |
| OpenGL | 4.6 |
| OpenCL | 1.2 |
| CUDA | 6.1 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4 |
Technical
| TGP | |
| Fabrication Process | 14 nm |
| Die Size | 132 mm² |
| Transistor Count | 3.3 billion |
| Interface | PCIe 3.0 x16 |
| Manufacturing | Samsung |
| Vendor | Nvidia |
| Build | Discrete |
| Released | January 3, 2017 |
Other Specifications
| Forza Horizon 5 | 311813 - |
| The Witcher 3 | 242214 - |
| Counter-Strike 2 | 4927229 |
| Far Cry 6 | 33301710 |
| Hogwarts Legacy | 171210 - |
| CoD: Modern Warfare III | 28261711 |
| Ghost of Tsushima | 17 - - - |
| Cyberpunk 2077 | 1311 - - |
| Shadow of the Tomb Raider | 312517 - |
| 1080p High | 27 |
| 1080p Ultra | 20 |
| 1440p Ultra | 14 |
| Margin of Error | Low |
| Time Spy | 2345 |
| Fire Strike | 7708 |
| Wild Life Extreme | 4957 |
| Night Raid | 31404 |
| Background Blur | 57 img/sec |
| Face Detection | 27.8 img/sec |
| Horizon Detection | 0.84 Gpixels/sec |
| Edge Detection | 1.22 Gpixels/sec |
| Gaussian Blur | 1.32 Gpixels/sec |
| Feature Matching | 0.19 Gpixels/sec |
| Stereo Matching | 73.2 Gpixels/sec |
| Particle Physics | 2037 FPS |
| API | OpenGL |
| G2D Mark | 323 |
| DirectX 11 | 45 FPS |
| DirectX 12 | 24 FPS |
| GPU Compute | 2190 Ops/s |
| Aztec Ruins Normal Tier | 166.7 FPS |
| Car Chase | 150.1 FPS |
| Manhattan 3.1.1 (1440p) | 134.4 FPS |
| T-Rex | 643.6 FPS |
| Tessellation | 730.8 FPS |
| ALU 2 | 622.1 FPS |
| Driver Overhead 2 | 202.8 FPS |
| OS | Windows |
| Image Classification (SP) | 1393 |
| Image Segmentation (HP) | 2013 |
| Image Super Resolution (Q) | 4766 |
| Face Detection (HP) | 3370 |
| Pose Estimation (Q) | 17580 |
| Text Classification (SP) | 1319 |
| Machine Translation (HP) | 1662 |
| Object Detection (SP) | 1771 |
| Depth Estimation (Q) | 6411 |
| Style Transfer (SP) | 28772 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Gaming |
| Segment | Mid-range |
| Texture Mapping Units (TMUs) | 48 |
| Render Output Units (ROPs) | 32 |
| L1 Cache | 48KB per cluster |
| L2 Cache | 1024KB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 52 GPixel/s |
| Texture Fill Rate | 78 GTexel/s |
| Transistor Density | 25 MTr/mm² |
| ECC | No |