GeForce GTX 1050 Ti Mobile

GeForce GTX 1050 Ti Mobile

8 Gaming
18 Workstation
7 AI/ML
57 Energy Efficiency
19 NanoReview Final Score
2308 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture Pascal
GPU Codename GP107 (N17P-G1)
Base Clock 1493 MHz
Boost Clock 1620 MHz
Shading Units 768
Tensor Cores No
Ray-tracing Cores No
Compute Units (Pipelines) 6

Memory

Memory Type GDDR5
Memory Size 4 GB
Memory Clock 1752 MHz
Effective Memory Speed 7008 Mbps
Bus 128-bit

Graphics APIs

DirectX 12
Vulkan 1.2.131
OpenGL 4.6
OpenCL 1.2
CUDA 6.1
Ray Tracing No
DLSS No
DisplayPort 1.4

Technical

TGP
65 W
Fabrication Process 14 nm
Die Size 132 mm²
Transistor Count 3.3 billion
Interface PCIe 3.0 x16
Manufacturing Samsung
Vendor Nvidia
Build Discrete
Released January 3, 2017

Other Specifications

Forza Horizon 5 311813 -
The Witcher 3 242214 -
Counter-Strike 2 4927229
Far Cry 6 33301710
Hogwarts Legacy 171210 -
CoD: Modern Warfare III 28261711
Ghost of Tsushima 17 - - -
Cyberpunk 2077 1311 - -
Shadow of the Tomb Raider 312517 -
1080p High 27
1080p Ultra 20
1440p Ultra 14
Margin of Error Low
Time Spy 2345
Fire Strike 7708
Wild Life Extreme 4957
Night Raid 31404
Background Blur 57 img/sec
Face Detection 27.8 img/sec
Horizon Detection 0.84 Gpixels/sec
Edge Detection 1.22 Gpixels/sec
Gaussian Blur 1.32 Gpixels/sec
Feature Matching 0.19 Gpixels/sec
Stereo Matching 73.2 Gpixels/sec
Particle Physics 2037 FPS
API OpenGL
G2D Mark 323
DirectX 11 45 FPS
DirectX 12 24 FPS
GPU Compute 2190 Ops/s
Aztec Ruins Normal Tier 166.7 FPS
Car Chase 150.1 FPS
Manhattan 3.1.1 (1440p) 134.4 FPS
T-Rex 643.6 FPS
Tessellation 730.8 FPS
ALU 2 622.1 FPS
Driver Overhead 2 202.8 FPS
OS Windows
Image Classification (SP) 1393
Image Segmentation (HP) 2013
Image Super Resolution (Q) 4766
Face Detection (HP) 3370
Pose Estimation (Q) 17580
Text Classification (SP) 1319
Machine Translation (HP) 1662
Object Detection (SP) 1771
Depth Estimation (Q) 6411
Style Transfer (SP) 28772
Framework ONNX
Backend DirectML
Case Laptop
Purpose Gaming
Segment Mid-range
Texture Mapping Units (TMUs) 48
Render Output Units (ROPs) 32
L1 Cache 48KB per cluster
L2 Cache 1024KB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 52 GPixel/s
Texture Fill Rate 78 GTexel/s
Transistor Density 25 MTr/mm²
ECC No