Technical Specifications
Memory
| Memory Type | GDDR5 |
| Memory Size | 6 GB |
| Memory Clock | 2002 MHz |
| Effective Memory Speed | 8000 Mbps |
| Bus | 192-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 6.1 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4a |
Technical
| TGP | |
| Fabrication Process | 16 nm |
| Die Size | 200 mm² |
| Transistor Count | 4 billion |
| Interface | PCIe 3.0 x16 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | July 19, 2016 |
Other Specifications
| Forza Horizon 5 | 68403119 |
| The Witcher 3 | 53443016 |
| Counter-Strike 2 | 93674618 |
| Far Cry 6 | 50463518 |
| Hogwarts Legacy | 3326199 |
| CoD: Modern Warfare III | 42342114 |
| Ghost of Tsushima | 2919159 |
| Cyberpunk 2077 | 312815 - |
| Shadow of the Tomb Raider | 54513115 |
| 1080p High | 50 |
| 1080p Ultra | 39 |
| 1440p Ultra | 27 |
| 4K Ultra | 14 |
| Margin of Error | Low |
| Time Spy | 4203 |
| Solar Bay | 11250 |
| Port Royal | 841 |
| Fire Strike | 13132 |
| Wild Life Extreme | 8512 |
| Night Raid | 54664 |
| Background Blur | 100.2 img/sec |
| Face Detection | 48.1 img/sec |
| Horizon Detection | 1.54 Gpixels/sec |
| Edge Detection | 2.25 Gpixels/sec |
| Gaussian Blur | 2.58 Gpixels/sec |
| Feature Matching | 0.25 Gpixels/sec |
| Stereo Matching | 136.9 Gpixels/sec |
| Particle Physics | 4220.5 FPS |
| API | OpenGL |
| G2D Mark | 744 |
| DirectX 11 | 72 FPS |
| DirectX 12 | 37 FPS |
| GPU Compute | 4269 Ops/s |
| Aztec Ruins Normal Tier | 310.7 FPS |
| Car Chase | 299.9 FPS |
| Manhattan 3.1.1 (1440p) | 253.8 FPS |
| T-Rex | 1307.9 FPS |
| Tessellation | 1538.6 FPS |
| ALU 2 | 5983.8 FPS |
| Driver Overhead 2 | 282.6 FPS |
| OS | Windows |
| Image Classification (SP) | 1462 |
| Image Segmentation (HP) | 3872 |
| Image Super Resolution (Q) | 8136 |
| Face Detection (HP) | 6356 |
| Pose Estimation (Q) | 33181 |
| Text Classification (SP) | 1806 |
| Machine Translation (HP) | 3149 |
| Object Detection (SP) | 2096 |
| Depth Estimation (Q) | 10515 |
| Style Transfer (SP) | 67831 |
| Framework | ONNX |
| Backend | DirectML |
| Launch price (MSRP) | $299 |
| Case | Desktop |
| Purpose | Gaming |
| Segment | Mid-range |
| Texture Mapping Units (TMUs) | 80 |
| Render Output Units (ROPs) | 48 |
| L1 Cache | 48KB per cluster |
| L2 Cache | 1536KB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 82 GPixel/s |
| Texture Fill Rate | 137 GTexel/s |
| Transistor Density | 20 MTr/mm² |
| ECC | No |