Technical Specifications
Memory
| Memory Type | GDDR5 |
| Memory Size | 8 GB |
| Memory Clock | 2002 MHz |
| Effective Memory Speed | 8000 Mbps |
| Bus | 256-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 6.1 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4a |
Technical
| TGP | |
| Fabrication Process | 16 nm |
| Die Size | 314 mm² |
| Transistor Count | 7 billion |
| Interface | PCIe 3.0 x16 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | November 2, 2017 |
Other Specifications
| Forza Horizon 5 | 94564929 |
| The Witcher 3 | 96795431 |
| Counter-Strike 2 | 1491087937 |
| Far Cry 6 | 78685327 |
| Hogwarts Legacy | 50433216 |
| CoD: Modern Warfare III | 64553723 |
| Ghost of Tsushima | 47383013 |
| Cyberpunk 2077 | 53472613 |
| Shadow of the Tomb Raider | 87765527 |
| 1080p High | 80 |
| 1080p Ultra | 63 |
| 1440p Ultra | 46 |
| 4K Ultra | 24 |
| Margin of Error | Low |
| Time Spy | 6842 |
| Solar Bay | 18201 |
| Port Royal | 1550 |
| Fire Strike | 20113 |
| Wild Life Extreme | 13248 |
| Night Raid | 78757 |
| Background Blur | 149.2 img/sec |
| Face Detection | 67.6 img/sec |
| Horizon Detection | 2.36 Gpixels/sec |
| Edge Detection | 3.57 Gpixels/sec |
| Gaussian Blur | 4.32 Gpixels/sec |
| Feature Matching | 0.27 Gpixels/sec |
| Stereo Matching | 209.6 Gpixels/sec |
| Particle Physics | 6584.9 FPS |
| API | OpenGL |
| G2D Mark | 878 |
| DirectX 11 | 107 FPS |
| DirectX 12 | 52 FPS |
| GPU Compute | 7168 Ops/s |
| Aztec Ruins Normal Tier | 432.6 FPS |
| Car Chase | 422.9 FPS |
| Manhattan 3.1.1 (1440p) | 387.6 FPS |
| T-Rex | 2066.8 FPS |
| Tessellation | 2590.8 FPS |
| ALU 2 | 2265.2 FPS |
| Driver Overhead 2 | 271.4 FPS |
| OS | Windows |
| Image Classification (SP) | 3473 |
| Image Segmentation (HP) | 5149 |
| Image Super Resolution (Q) | 9722 |
| Face Detection (HP) | 9306 |
| Pose Estimation (Q) | 34870 |
| Text Classification (SP) | 2139 |
| Machine Translation (HP) | 2424 |
| Object Detection (SP) | 4566 |
| Depth Estimation (Q) | 14316 |
| Style Transfer (SP) | 88984 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Desktop |
| Purpose | Gaming |
| Segment | Mid-range |
| Rival Equivalent | Radeon RX 5600 XT |
| Texture Mapping Units (TMUs) | 152 |
| Render Output Units (ROPs) | 64 |
| L1 Cache | 48KB per cluster |
| L2 Cache | 2MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 108 GPixel/s |
| Texture Fill Rate | 256 GTexel/s |
| Transistor Density | 22.29 MTr/mm² |
| ECC | No |