Technical Specifications
Memory
| Memory Type | GDDR5 |
| Memory Size | 4 GB |
| Memory Clock | 2001 MHz |
| Effective Memory Speed | 8000 Mbps |
| Bus | 128-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 7.5 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4a |
Technical
| TGP | |
| Fabrication Process | 12 nm |
| Die Size | 200 mm² |
| Transistor Count | 4 billion |
| Interface | PCIe 3.0 x16 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | April 23, 2019 |
Other Specifications
| Forza Horizon 5 | 58312314 |
| The Witcher 3 | 42352011 |
| Counter-Strike 2 | 75543215 |
| Far Cry 6 | 43383015 |
| Hogwarts Legacy | 2421169 |
| CoD: Modern Warfare III | 35291814 |
| Ghost of Tsushima | 221714 - |
| Cyberpunk 2077 | 262312 - |
| Shadow of the Tomb Raider | 46412912 |
| 1080p High | 41 |
| 1080p Ultra | 32 |
| 1440p Ultra | 22 |
| 4K Ultra | 11 |
| Margin of Error | Low |
| Time Spy | 3562 |
| Solar Bay | 12281 |
| Fire Strike | 9686 |
| Wild Life Extreme | 7372 |
| Night Raid | 46114 |
| Background Blur | 66.4 img/sec |
| Face Detection | 43.3 img/sec |
| Horizon Detection | 1.51 Gpixels/sec |
| Edge Detection | 1.68 Gpixels/sec |
| Gaussian Blur | 1.87 Gpixels/sec |
| Feature Matching | 0.49 Gpixels/sec |
| Stereo Matching | 187.9 Gpixels/sec |
| Particle Physics | 5261.5 FPS |
| API | OpenGL |
| G2D Mark | 556 |
| DirectX 11 | 58 FPS |
| DirectX 12 | 35 FPS |
| GPU Compute | 3040 Ops/s |
| Aztec Ruins Normal Tier | 262.3 FPS |
| Car Chase | 240.5 FPS |
| Manhattan 3.1.1 (1440p) | 200.6 FPS |
| T-Rex | 931.9 FPS |
| Tessellation | 1151.2 FPS |
| ALU 2 | 1021.5 FPS |
| Driver Overhead 2 | 270.6 FPS |
| OS | Windows |
| Image Classification (SP) | 3208 |
| Image Segmentation (HP) | 4254 |
| Image Super Resolution (Q) | 7050 |
| Face Detection (HP) | 6849 |
| Pose Estimation (Q) | 23562 |
| Text Classification (SP) | 1755 |
| Machine Translation (HP) | 3096 |
| Object Detection (SP) | 3710 |
| Depth Estimation (Q) | 12946 |
| Style Transfer (SP) | 48894 |
| Framework | ONNX |
| Backend | DirectML |
| Launch price (MSRP) | $149 |
| Case | Desktop |
| Purpose | Gaming |
| Segment | Entry-level |
| Texture Mapping Units (TMUs) | 56 |
| Render Output Units (ROPs) | 32 |
| L1 Cache | 64KB per cluster |
| L2 Cache | 1024KB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 53 GPixel/s |
| Texture Fill Rate | 93 GTexel/s |
| Transistor Density | 20 MTr/mm² |
| ECC | No |
Laptops with GeForce GTX 1650