GeForce GTX 1650

GeForce GTX 1650

$243
12 Gaming
20 Workstation
13 AI/ML
58 Energy Efficiency
15 NanoReview Final Score
3412 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture Turing
GPU Codename TU117
Base Clock 1485 MHz
Boost Clock 1665 MHz
Shading Units 896
Tensor Cores No
Ray-tracing Cores No
Compute Units (Pipelines) 14

Memory

Memory Type GDDR5
Memory Size 4 GB
Memory Clock 2001 MHz
Effective Memory Speed 8000 Mbps
Bus 128-bit

Graphics APIs

DirectX 12
Vulkan 1.3
OpenGL 4.6
OpenCL 3.0
CUDA 7.5
Ray Tracing No
DLSS No
DisplayPort 1.4a

Technical

TGP
75 W
Fabrication Process 12 nm
Die Size 200 mm²
Transistor Count 4 billion
Interface PCIe 3.0 x16
Manufacturing TSMC
Vendor Nvidia
Build Discrete
Released April 23, 2019

Other Specifications

Forza Horizon 5 58312314
The Witcher 3 42352011
Counter-Strike 2 75543215
Far Cry 6 43383015
Hogwarts Legacy 2421169
CoD: Modern Warfare III 35291814
Ghost of Tsushima 221714 -
Cyberpunk 2077 262312 -
Shadow of the Tomb Raider 46412912
1080p High 41
1080p Ultra 32
1440p Ultra 22
4K Ultra 11
Margin of Error Low
Time Spy 3562
Solar Bay 12281
Fire Strike 9686
Wild Life Extreme 7372
Night Raid 46114
Background Blur 66.4 img/sec
Face Detection 43.3 img/sec
Horizon Detection 1.51 Gpixels/sec
Edge Detection 1.68 Gpixels/sec
Gaussian Blur 1.87 Gpixels/sec
Feature Matching 0.49 Gpixels/sec
Stereo Matching 187.9 Gpixels/sec
Particle Physics 5261.5 FPS
API OpenGL
G2D Mark 556
DirectX 11 58 FPS
DirectX 12 35 FPS
GPU Compute 3040 Ops/s
Aztec Ruins Normal Tier 262.3 FPS
Car Chase 240.5 FPS
Manhattan 3.1.1 (1440p) 200.6 FPS
T-Rex 931.9 FPS
Tessellation 1151.2 FPS
ALU 2 1021.5 FPS
Driver Overhead 2 270.6 FPS
OS Windows
Image Classification (SP) 3208
Image Segmentation (HP) 4254
Image Super Resolution (Q) 7050
Face Detection (HP) 6849
Pose Estimation (Q) 23562
Text Classification (SP) 1755
Machine Translation (HP) 3096
Object Detection (SP) 3710
Depth Estimation (Q) 12946
Style Transfer (SP) 48894
Framework ONNX
Backend DirectML
Launch price (MSRP) $149
Case Desktop
Purpose Gaming
Segment Entry-level
Texture Mapping Units (TMUs) 56
Render Output Units (ROPs) 32
L1 Cache 64KB per cluster
L2 Cache 1024KB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 53 GPixel/s
Texture Fill Rate 93 GTexel/s
Transistor Density 20 MTr/mm²
ECC No

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