GeForce GTX 1650 Mobile

GeForce GTX 1650 Mobile

12 Gaming
22 Workstation
12 AI/ML
65 Energy Efficiency
24 NanoReview Final Score
3251 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture Turing
GPU Codename TU117
Base Clock 1380 MHz
Boost Clock 1560 MHz
Shading Units 1024
Tensor Cores No
Ray-tracing Cores No
Compute Units (Pipelines) 16

Memory

Memory Type GDDR6
Memory Size 4 GB
Memory Clock 1500 MHz
Effective Memory Speed 12000 Mbps
Bus 128-bit

Graphics APIs

DirectX 12
Vulkan 1.2
OpenGL 4.6
OpenCL 1.2
CUDA 7.5
Ray Tracing No
DLSS No
DisplayPort 1.4

Technical

TGP
50 W
Fabrication Process 12 nm
Die Size 200 mm²
Transistor Count 4.7 billion
Interface PCIe 3.0 x16
Manufacturing TSMC
Vendor Nvidia
Build Discrete
Released April 15, 2020

Other Specifications

Forza Horizon 5 55312513
The Witcher 3 3933229
Counter-Strike 2 73503413
Far Cry 6 43392613
Hogwarts Legacy 262013 -
CoD: Modern Warfare III 35301713
Ghost of Tsushima 241413 -
Cyberpunk 2077 231912 -
Shadow of the Tomb Raider 44432612
1080p High 40
1080p Ultra 31
1440p Ultra 21
4K Ultra 10
Margin of Error Low
Time Spy 3442
Port Royal 6905
Fire Strike 9307
Wild Life Extreme 6925
Night Raid 40452
Background Blur 74.4 img/sec
Face Detection 42 img/sec
Horizon Detection 1.47 Gpixels/sec
Edge Detection 1.93 Gpixels/sec
Gaussian Blur 1.81 Gpixels/sec
Feature Matching 0.52 Gpixels/sec
Stereo Matching 187 Gpixels/sec
Particle Physics 5347.1 FPS
API OpenGL
G2D Mark 384
DirectX 11 50 FPS
DirectX 12 27 FPS
GPU Compute 2750 Ops/s
Aztec Ruins Normal Tier 262.3 FPS
Car Chase 240.5 FPS
Manhattan 3.1.1 (1440p) 200.6 FPS
T-Rex 931.9 FPS
Tessellation 1151.2 FPS
ALU 2 1021.5 FPS
Driver Overhead 2 270.6 FPS
OS Windows
Image Classification (SP) 2866
Image Segmentation (HP) 3745
Image Super Resolution (Q) 6865
Face Detection (HP) 6519
Pose Estimation (Q) 24706
Text Classification (SP) 1793
Machine Translation (HP) 1906
Object Detection (SP) 3498
Depth Estimation (Q) 13936
Style Transfer (SP) 50917
Framework ONNX
Backend DirectML
Case Laptop
Purpose Gaming
Segment Mid-range
Rival Equivalent Radeon RX 5500M
Texture Mapping Units (TMUs) 64
Render Output Units (ROPs) 32
L1 Cache 64KB per cluster
L2 Cache 1024KB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 50 GPixel/s
Texture Fill Rate 100 GTexel/s
Transistor Density 23.5 MTr/mm²
ECC No

Laptops with GeForce GTX 1650 Mobile