Technical Specifications
Memory
| Memory Type | GDDR6 |
| Memory Size | 4 GB |
| Memory Clock | 1500 MHz |
| Effective Memory Speed | 12000 Mbps |
| Bus | 128-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 1.2 |
| CUDA | 7.5 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4 |
Technical
| TGP | |
| Fabrication Process | 12 nm |
| Die Size | 200 mm² |
| Transistor Count | 4.7 billion |
| Interface | PCIe 3.0 x16 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | April 15, 2020 |
Other Specifications
| Forza Horizon 5 | 55312513 |
| The Witcher 3 | 3933229 |
| Counter-Strike 2 | 73503413 |
| Far Cry 6 | 43392613 |
| Hogwarts Legacy | 262013 - |
| CoD: Modern Warfare III | 35301713 |
| Ghost of Tsushima | 241413 - |
| Cyberpunk 2077 | 231912 - |
| Shadow of the Tomb Raider | 44432612 |
| 1080p High | 40 |
| 1080p Ultra | 31 |
| 1440p Ultra | 21 |
| 4K Ultra | 10 |
| Margin of Error | Low |
| Time Spy | 3442 |
| Port Royal | 6905 |
| Fire Strike | 9307 |
| Wild Life Extreme | 6925 |
| Night Raid | 40452 |
| Background Blur | 74.4 img/sec |
| Face Detection | 42 img/sec |
| Horizon Detection | 1.47 Gpixels/sec |
| Edge Detection | 1.93 Gpixels/sec |
| Gaussian Blur | 1.81 Gpixels/sec |
| Feature Matching | 0.52 Gpixels/sec |
| Stereo Matching | 187 Gpixels/sec |
| Particle Physics | 5347.1 FPS |
| API | OpenGL |
| G2D Mark | 384 |
| DirectX 11 | 50 FPS |
| DirectX 12 | 27 FPS |
| GPU Compute | 2750 Ops/s |
| Aztec Ruins Normal Tier | 262.3 FPS |
| Car Chase | 240.5 FPS |
| Manhattan 3.1.1 (1440p) | 200.6 FPS |
| T-Rex | 931.9 FPS |
| Tessellation | 1151.2 FPS |
| ALU 2 | 1021.5 FPS |
| Driver Overhead 2 | 270.6 FPS |
| OS | Windows |
| Image Classification (SP) | 2866 |
| Image Segmentation (HP) | 3745 |
| Image Super Resolution (Q) | 6865 |
| Face Detection (HP) | 6519 |
| Pose Estimation (Q) | 24706 |
| Text Classification (SP) | 1793 |
| Machine Translation (HP) | 1906 |
| Object Detection (SP) | 3498 |
| Depth Estimation (Q) | 13936 |
| Style Transfer (SP) | 50917 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Gaming |
| Segment | Mid-range |
| Rival Equivalent | Radeon RX 5500M |
| Texture Mapping Units (TMUs) | 64 |
| Render Output Units (ROPs) | 32 |
| L1 Cache | 64KB per cluster |
| L2 Cache | 1024KB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 50 GPixel/s |
| Texture Fill Rate | 100 GTexel/s |
| Transistor Density | 23.5 MTr/mm² |
| ECC | No |
Laptops with GeForce GTX 1650 Mobile