Technical Specifications
Memory
| Memory Type | GDDR6 |
| Memory Size | 6 GB |
| Memory Clock | 1500 MHz |
| Effective Memory Speed | 12000 Mbps |
| Bus | 192-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 1.2 |
| CUDA | 7.5 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4 |
Technical
| TGP | |
| Fabrication Process | 12 nm |
| Die Size | 284 mm² |
| Transistor Count | 6.6 billion |
| Interface | PCIe 3.0 x16 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | April 23, 2019 |
Other Specifications
| Forza Horizon 5 | 82503721 |
| The Witcher 3 | 78604121 |
| Counter-Strike 2 | 127866228 |
| Far Cry 6 | 66604523 |
| Hogwarts Legacy | 43322312 |
| CoD: Modern Warfare III | 52422718 |
| Ghost of Tsushima | 39312312 |
| Cyberpunk 2077 | 4440209 |
| Shadow of the Tomb Raider | 70644323 |
| 1080p High | 67 |
| 1080p Ultra | 52 |
| 1440p Ultra | 36 |
| 4K Ultra | 19 |
| Margin of Error | Low |
| Time Spy | 5596 |
| Solar Bay | 17988 |
| Port Royal | 1507 |
| Fire Strike | 14836 |
| Wild Life Extreme | 11401 |
| Night Raid | 60286 |
| Background Blur | 119.1 img/sec |
| Face Detection | 64.8 img/sec |
| Horizon Detection | 2.58 Gpixels/sec |
| Edge Detection | 3.28 Gpixels/sec |
| Gaussian Blur | 3.37 Gpixels/sec |
| Feature Matching | 0.88 Gpixels/sec |
| Stereo Matching | 300.1 Gpixels/sec |
| Particle Physics | 8599.6 FPS |
| API | OpenGL |
| G2D Mark | 474 |
| DirectX 11 | 87 FPS |
| DirectX 12 | 39 FPS |
| GPU Compute | 3658 Ops/s |
| Aztec Ruins Normal Tier | 310 FPS |
| Car Chase | 289.4 FPS |
| Manhattan 3.1.1 (1440p) | 257.9 FPS |
| T-Rex | 1225.1 FPS |
| Tessellation | 1509.1 FPS |
| ALU 2 | 1359 FPS |
| Driver Overhead 2 | 199 FPS |
| OS | Windows |
| Image Classification (SP) | 3378 |
| Image Segmentation (HP) | 4732 |
| Image Super Resolution (Q) | 8716 |
| Face Detection (HP) | 7909 |
| Pose Estimation (Q) | 35887 |
| Text Classification (SP) | 1591 |
| Machine Translation (HP) | 1912 |
| Object Detection (SP) | 4195 |
| Depth Estimation (Q) | 15599 |
| Style Transfer (SP) | 70176 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Gaming |
| Segment | Mid-range |
| Texture Mapping Units (TMUs) | 96 |
| Render Output Units (ROPs) | 48 |
| L1 Cache | 64KB per cluster |
| L2 Cache | 1536KB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 76 GPixel/s |
| Texture Fill Rate | 153 GTexel/s |
| Transistor Density | 23.24 MTr/mm² |
| ECC | No |