Technical Specifications
Memory
| Memory Type | GDDR5 |
| Memory Size | 2 GB |
| Memory Clock | 1753 MHz |
| Effective Memory Speed | 7000 Mbps |
| Bus | 128-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 5.2 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.2 |
Technical
| TGP | |
| Fabrication Process | 28 nm |
| Die Size | 228 mm² |
| Transistor Count | 2 billion |
| Interface | PCIe 3.0 x16 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | January 22, 2015 |
Other Specifications
| Forza Horizon 5 | 301513 - |
| The Witcher 3 | 251814 - |
| Counter-Strike 2 | 452622 - |
| Far Cry 6 | 3026179 |
| Hogwarts Legacy | 201310 - |
| CoD: Modern Warfare III | 27221311 |
| Ghost of Tsushima | 16 - 9 - |
| Cyberpunk 2077 | 1410 - - |
| Shadow of the Tomb Raider | 292516 - |
| 1080p High | 26 |
| 1080p Ultra | 18 |
| 1440p Ultra | 13 |
| Margin of Error | Low |
| Time Spy | 2302 |
| Fire Strike | 7720 |
| Wild Life Extreme | 4549 |
| Night Raid | 31098 |
| Background Blur | 51.7 img/sec |
| Face Detection | 26.1 img/sec |
| Horizon Detection | 0.84 Gpixels/sec |
| Edge Detection | 1.36 Gpixels/sec |
| Gaussian Blur | 1.26 Gpixels/sec |
| Feature Matching | 0.14 Gpixels/sec |
| Stereo Matching | 64.9 Gpixels/sec |
| Particle Physics | 1825 FPS |
| API | OpenGL |
| G2D Mark | 675 |
| DirectX 11 | 42 FPS |
| DirectX 12 | 28 FPS |
| GPU Compute | 2799 Ops/s |
| Aztec Ruins Normal Tier | 185.1 FPS |
| Car Chase | 177 FPS |
| Manhattan 3.1.1 (1440p) | 151.2 FPS |
| T-Rex | 677.4 FPS |
| Tessellation | 982.4 FPS |
| ALU 2 | 745.3 FPS |
| Driver Overhead 2 | 274.9 FPS |
| OS | Windows |
| Image Classification (SP) | 1492 |
| Image Segmentation (HP) | 2183 |
| Image Super Resolution (Q) | 3618 |
| Face Detection (HP) | 3654 |
| Pose Estimation (Q) | 11306 |
| Text Classification (SP) | 1315 |
| Machine Translation (HP) | 2085 |
| Object Detection (SP) | 1927 |
| Depth Estimation (Q) | 5491 |
| Style Transfer (SP) | 22683 |
| Framework | ONNX |
| Backend | DirectML |
| Launch price (MSRP) | $199 |
| Case | Desktop |
| Purpose | Gaming |
| Segment | Mid-range |
| Texture Mapping Units (TMUs) | 64 |
| Render Output Units (ROPs) | 32 |
| L1 Cache | 48KB per cluster |
| L2 Cache | 1MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 38 GPixel/s |
| Texture Fill Rate | 75 GTexel/s |
| Transistor Density | 8.77 MTr/mm² |
| ECC | No |