GeForce GTX 960

GeForce GTX 960

$96
8 Gaming
16 Workstation
6 AI/ML
18 Energy Efficiency
11 NanoReview Final Score
2181 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture Maxwell 2.0
GPU Codename GM206
Base Clock 1127 MHz
Boost Clock 1178 MHz
Shading Units 1024
Tensor Cores No
Ray-tracing Cores No
Compute Units (Pipelines) 8

Memory

Memory Type GDDR5
Memory Size 2 GB
Memory Clock 1753 MHz
Effective Memory Speed 7000 Mbps
Bus 128-bit

Graphics APIs

DirectX 12
Vulkan 1.3
OpenGL 4.6
OpenCL 3.0
CUDA 5.2
Ray Tracing No
DLSS No
DisplayPort 1.2

Technical

TGP
120 W
Fabrication Process 28 nm
Die Size 228 mm²
Transistor Count 2 billion
Interface PCIe 3.0 x16
Manufacturing TSMC
Vendor Nvidia
Build Discrete
Released January 22, 2015

Other Specifications

Forza Horizon 5 301513 -
The Witcher 3 251814 -
Counter-Strike 2 452622 -
Far Cry 6 3026179
Hogwarts Legacy 201310 -
CoD: Modern Warfare III 27221311
Ghost of Tsushima 16 - 9 -
Cyberpunk 2077 1410 - -
Shadow of the Tomb Raider 292516 -
1080p High 26
1080p Ultra 18
1440p Ultra 13
Margin of Error Low
Time Spy 2302
Fire Strike 7720
Wild Life Extreme 4549
Night Raid 31098
Background Blur 51.7 img/sec
Face Detection 26.1 img/sec
Horizon Detection 0.84 Gpixels/sec
Edge Detection 1.36 Gpixels/sec
Gaussian Blur 1.26 Gpixels/sec
Feature Matching 0.14 Gpixels/sec
Stereo Matching 64.9 Gpixels/sec
Particle Physics 1825 FPS
API OpenGL
G2D Mark 675
DirectX 11 42 FPS
DirectX 12 28 FPS
GPU Compute 2799 Ops/s
Aztec Ruins Normal Tier 185.1 FPS
Car Chase 177 FPS
Manhattan 3.1.1 (1440p) 151.2 FPS
T-Rex 677.4 FPS
Tessellation 982.4 FPS
ALU 2 745.3 FPS
Driver Overhead 2 274.9 FPS
OS Windows
Image Classification (SP) 1492
Image Segmentation (HP) 2183
Image Super Resolution (Q) 3618
Face Detection (HP) 3654
Pose Estimation (Q) 11306
Text Classification (SP) 1315
Machine Translation (HP) 2085
Object Detection (SP) 1927
Depth Estimation (Q) 5491
Style Transfer (SP) 22683
Framework ONNX
Backend DirectML
Launch price (MSRP) $199
Case Desktop
Purpose Gaming
Segment Mid-range
Texture Mapping Units (TMUs) 64
Render Output Units (ROPs) 32
L1 Cache 48KB per cluster
L2 Cache 1MB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 38 GPixel/s
Texture Fill Rate 75 GTexel/s
Transistor Density 8.77 MTr/mm²
ECC No