Technical Specifications
Memory
| Memory Type | GDDR5 |
| Memory Size | 4 GB |
| Memory Clock | 1753 MHz |
| Effective Memory Speed | 7000 Mbps |
| Bus | 256-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 5.2 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.2 |
Technical
| TGP | |
| Fabrication Process | 28 nm |
| Die Size | 398 mm² |
| Transistor Count | 5 billion |
| Interface | PCIe 3.0 x16 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | September 19, 2014 |
Other Specifications
| Margin of Error | High |
| Background Blur | 77.1 img/sec |
| Face Detection | 38.1 img/sec |
| Horizon Detection | 1.28 Gpixels/sec |
| Edge Detection | 2.08 Gpixels/sec |
| Gaussian Blur | 1.85 Gpixels/sec |
| Feature Matching | 0.17 Gpixels/sec |
| Stereo Matching | 92.9 Gpixels/sec |
| Particle Physics | 2443 FPS |
| API | OpenGL |
| G2D Mark | 764 |
| DirectX 11 | 71 FPS |
| DirectX 12 | 41 FPS |
| GPU Compute | 4076 Ops/s |
| Aztec Ruins Normal Tier | 275.6 FPS |
| Car Chase | 273.9 FPS |
| Manhattan 3.1.1 (1440p) | 237.9 FPS |
| T-Rex | 1112.2 FPS |
| Tessellation | 1804.1 FPS |
| ALU 2 | 5981 FPS |
| Driver Overhead 2 | 250.7 FPS |
| OS | Windows |
| Image Classification (SP) | 1852 |
| Image Segmentation (HP) | 3622 |
| Image Super Resolution (Q) | 8987 |
| Face Detection (HP) | 7074 |
| Pose Estimation (Q) | 43726 |
| Text Classification (SP) | 1446 |
| Machine Translation (HP) | 1576 |
| Object Detection (SP) | 2425 |
| Depth Estimation (Q) | 12902 |
| Style Transfer (SP) | 86714 |
| Framework | ONNX |
| Backend | DirectML |
| Launch price (MSRP) | $329 |
| Case | Desktop |
| Purpose | Gaming |
| Segment | Mid-range |
| Texture Mapping Units (TMUs) | 104 |
| Render Output Units (ROPs) | 56 |
| L1 Cache | 48KB per cluster |
| L2 Cache | 2MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 66 GPixel/s |
| Texture Fill Rate | 123 GTexel/s |
| Transistor Density | 12.56 MTr/mm² |
| ECC | No |