GeForce GTX 980 Ti

GeForce GTX 980 Ti

$400
19 Gaming
27 Workstation
13 AI/ML
1 Energy Efficiency
21 NanoReview Final Score
5987 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture Maxwell 2.0
GPU Codename GM200
Base Clock 1000 MHz
Boost Clock 1076 MHz
Shading Units 2816
Tensor Cores No
Ray-tracing Cores No
Compute Units (Pipelines) 22

Memory

Memory Type GDDR5
Memory Size 6 GB
Memory Clock 1753 MHz
Effective Memory Speed 7000 Mbps
Bus 384-bit

Graphics APIs

DirectX 12
Vulkan 1.3
OpenGL 4.6
OpenCL 3.0
CUDA 5.2
Ray Tracing No
DLSS No
DisplayPort 1.2

Technical

TGP
250 W
Fabrication Process 28 nm
Die Size 601 mm²
Transistor Count 8 billion
Interface PCIe 3.0 x16
Manufacturing TSMC
Vendor Nvidia
Build Discrete
Released June 2, 2015

Other Specifications

Forza Horizon 5 86514326
The Witcher 3 82674522
Counter-Strike 2 136936932
Far Cry 6 72625023
Hogwarts Legacy 48362715
CoD: Modern Warfare III 57483222
Ghost of Tsushima 44352412
Cyberpunk 2077 4343259
Shadow of the Tomb Raider 79724724
1080p High 72
1080p Ultra 56
1440p Ultra 40
4K Ultra 21
Margin of Error Low
Time Spy 5856
Port Royal 3250
Fire Strike 19505
Wild Life Extreme 11821
Night Raid 70125
Background Blur 134.8 img/sec
Face Detection 59.8 img/sec
Horizon Detection 2.37 Gpixels/sec
Edge Detection 3.79 Gpixels/sec
Gaussian Blur 3.46 Gpixels/sec
Feature Matching 0.22 Gpixels/sec
Stereo Matching 191.9 Gpixels/sec
Particle Physics 4183.6 FPS
API OpenGL
G2D Mark 853
DirectX 11 106 FPS
DirectX 12 55 FPS
GPU Compute 6115 Ops/s
Aztec Ruins Normal Tier 391.3 FPS
Car Chase 375.2 FPS
Manhattan 3.1.1 (1440p) 337.9 FPS
T-Rex 1867.7 FPS
Tessellation 2238.8 FPS
ALU 2 1803.6 FPS
Driver Overhead 2 264 FPS
OS Windows
Image Classification (SP) 3173
Image Segmentation (HP) 4916
Image Super Resolution (Q) 7407
Face Detection (HP) 8201
Pose Estimation (Q) 27221
Text Classification (SP) 1675
Machine Translation (HP) 2607
Object Detection (SP) 4123
Depth Estimation (Q) 11660
Style Transfer (SP) 55570
Framework ONNX
Backend DirectML
Launch price (MSRP) $649
Case Desktop
Purpose Gaming
Segment High-end
Texture Mapping Units (TMUs) 176
Render Output Units (ROPs) 96
L1 Cache 48KB per cluster
L2 Cache 3MB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 103 GPixel/s
Texture Fill Rate 189 GTexel/s
Transistor Density 13.31 MTr/mm²
ECC No