Technical Specifications
Memory
| Memory Type | GDDR5 |
| Memory Size | 6 GB |
| Memory Clock | 1753 MHz |
| Effective Memory Speed | 7000 Mbps |
| Bus | 384-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 5.2 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.2 |
Technical
| TGP | |
| Fabrication Process | 28 nm |
| Die Size | 601 mm² |
| Transistor Count | 8 billion |
| Interface | PCIe 3.0 x16 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | June 2, 2015 |
Other Specifications
| Forza Horizon 5 | 86514326 |
| The Witcher 3 | 82674522 |
| Counter-Strike 2 | 136936932 |
| Far Cry 6 | 72625023 |
| Hogwarts Legacy | 48362715 |
| CoD: Modern Warfare III | 57483222 |
| Ghost of Tsushima | 44352412 |
| Cyberpunk 2077 | 4343259 |
| Shadow of the Tomb Raider | 79724724 |
| 1080p High | 72 |
| 1080p Ultra | 56 |
| 1440p Ultra | 40 |
| 4K Ultra | 21 |
| Margin of Error | Low |
| Time Spy | 5856 |
| Port Royal | 3250 |
| Fire Strike | 19505 |
| Wild Life Extreme | 11821 |
| Night Raid | 70125 |
| Background Blur | 134.8 img/sec |
| Face Detection | 59.8 img/sec |
| Horizon Detection | 2.37 Gpixels/sec |
| Edge Detection | 3.79 Gpixels/sec |
| Gaussian Blur | 3.46 Gpixels/sec |
| Feature Matching | 0.22 Gpixels/sec |
| Stereo Matching | 191.9 Gpixels/sec |
| Particle Physics | 4183.6 FPS |
| API | OpenGL |
| G2D Mark | 853 |
| DirectX 11 | 106 FPS |
| DirectX 12 | 55 FPS |
| GPU Compute | 6115 Ops/s |
| Aztec Ruins Normal Tier | 391.3 FPS |
| Car Chase | 375.2 FPS |
| Manhattan 3.1.1 (1440p) | 337.9 FPS |
| T-Rex | 1867.7 FPS |
| Tessellation | 2238.8 FPS |
| ALU 2 | 1803.6 FPS |
| Driver Overhead 2 | 264 FPS |
| OS | Windows |
| Image Classification (SP) | 3173 |
| Image Segmentation (HP) | 4916 |
| Image Super Resolution (Q) | 7407 |
| Face Detection (HP) | 8201 |
| Pose Estimation (Q) | 27221 |
| Text Classification (SP) | 1675 |
| Machine Translation (HP) | 2607 |
| Object Detection (SP) | 4123 |
| Depth Estimation (Q) | 11660 |
| Style Transfer (SP) | 55570 |
| Framework | ONNX |
| Backend | DirectML |
| Launch price (MSRP) | $649 |
| Case | Desktop |
| Purpose | Gaming |
| Segment | High-end |
| Texture Mapping Units (TMUs) | 176 |
| Render Output Units (ROPs) | 96 |
| L1 Cache | 48KB per cluster |
| L2 Cache | 3MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 103 GPixel/s |
| Texture Fill Rate | 189 GTexel/s |
| Transistor Density | 13.31 MTr/mm² |
| ECC | No |