GeForce MX450

GeForce MX450

6 Gaming
14 Workstation
7 AI/ML
71 Energy Efficiency
19 NanoReview Final Score
1083 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture Turing
GPU Codename TU117
Base Clock 720-1395 MHz (configurable)
Boost Clock 930-1575 MHz (configurable)
Shading Units 896
Tensor Cores No
Ray-tracing Cores No
Compute Units (Pipelines) 14

Memory

Memory Type GDDR6
Memory Size 2 GB
Memory Clock 1250 MHz
Effective Memory Speed 10000 Mbps
Bus 64-bit

Graphics APIs

DirectX 12
Vulkan 1.2
OpenGL 4.6
OpenCL 1.2
CUDA 7.5
Ray Tracing No
DLSS No
DisplayPort 1.4

Technical

TGP
10-30 W (configurable)
Fabrication Process 12 nm
Die Size 200 mm²
Transistor Count 4.7 billion
Interface PCIe 4.0 x4
Manufacturing TSMC
Vendor Nvidia
Build Discrete
Released August 25, 2020

Other Specifications

Forza Horizon 5 179 - -
The Witcher 3 1411 - -
Counter-Strike 2 351915 -
Far Cry 6 222214 -
Hogwarts Legacy 181010 -
CoD: Modern Warfare III 29231311
Ghost of Tsushima 12 - - -
Shadow of the Tomb Raider 221410 -
1080p High 20
1080p Ultra 13
1440p Ultra 10
Margin of Error Medium
Time Spy 2117
Fire Strike 5275
Wild Life Extreme 4258
Night Raid 26689
Background Blur 65.7 img/sec
Face Detection 33.3 img/sec
Horizon Detection 1.01 Gpixels/sec
Edge Detection 1.39 Gpixels/sec
Gaussian Blur 1.61 Gpixels/sec
Feature Matching 0.48 Gpixels/sec
Stereo Matching 176 Gpixels/sec
Particle Physics 5012.4 FPS
API OpenGL
G2D Mark 306
DirectX 11 26 FPS
DirectX 12 23 FPS
GPU Compute 1867 Ops/s
Aztec Ruins Normal Tier 145.1 FPS
Car Chase 144.9 FPS
Manhattan 3.1.1 (1440p) 124.1 FPS
T-Rex 582.5 FPS
Tessellation 936.1 FPS
ALU 2 799.9 FPS
Driver Overhead 2 214.8 FPS
OS Windows
Image Classification (SP) 1911
Image Segmentation (HP) 2536
Image Super Resolution (Q) 4111
Face Detection (HP) 5175
Pose Estimation (Q) 13374
Text Classification (SP) 1514
Machine Translation (HP) 1481
Object Detection (SP) 2070
Depth Estimation (Q) 7813
Style Transfer (SP) 36156
Framework ONNX
Backend DirectML
Case Laptop
Purpose Gaming
Segment Mid-range
Texture Mapping Units (TMUs) 56
Render Output Units (ROPs) 32
L1 Cache 64KB per cluster
L2 Cache 512KB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 30-50 GPixel/s
Texture Fill Rate 52-88 GTexel/s
Transistor Density 23.5 MTr/mm²

Laptops with GeForce MX450