GeForce MX550

GeForce MX550

8 Gaming
17 Workstation
8 AI/ML
74 Energy Efficiency
21 NanoReview Final Score
2156 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture Turing
GPU Codename TU117
Base Clock 1065 MHz
Boost Clock 1320 MHz
Shading Units 1024
Tensor Cores No
Ray-tracing Cores No
Compute Units (Pipelines) 8

Memory

Memory Type GDDR6
Memory Size 2 GB
Memory Clock 1500 MHz
Effective Memory Speed 12000 Mbps
Bus 64-bit

Graphics APIs

DirectX 12
Vulkan 1.3
OpenGL 4.6
OpenCL 3.0
CUDA 7.5
Ray Tracing No
DLSS No
DisplayPort 1.4

Technical

TGP
25 W
Fabrication Process 12 nm
Die Size 200 mm²
Transistor Count 4.7 billion
Interface PCIe 4.0 x8
Manufacturing TSMC
Vendor Nvidia
Build Discrete
Released January 1, 2022

Other Specifications

Forza Horizon 5 301613 -
The Witcher 3 232112 -
Counter-Strike 2 4829219
Far Cry 6 30272010
Hogwarts Legacy 171411 -
CoD: Modern Warfare III 30221810
Ghost of Tsushima 14 - - -
Cyberpunk 2077 1512 - -
Shadow of the Tomb Raider 282214 -
1080p High 26
1080p Ultra 19
1440p Ultra 14
Margin of Error High
Time Spy 2380
Fire Strike 5928
Wild Life Extreme 5060
Night Raid 28010
Background Blur 70.9 img/sec
Face Detection 37 img/sec
Horizon Detection 1.28 Gpixels/sec
Edge Detection 1.7 Gpixels/sec
Gaussian Blur 1.9 Gpixels/sec
Feature Matching 0.55 Gpixels/sec
Stereo Matching 180.5 Gpixels/sec
Particle Physics 5147.2 FPS
API OpenGL
G2D Mark 392
DirectX 11 34 FPS
DirectX 12 28 FPS
GPU Compute 2196 Ops/s
Aztec Ruins Normal Tier 175.5 FPS
Car Chase 171.1 FPS
Manhattan 3.1.1 (1440p) 149.1 FPS
T-Rex 733.5 FPS
Tessellation 1097.1 FPS
ALU 2 1025.9 FPS
Driver Overhead 2 235.3 FPS
OS Windows
Image Classification (SP) 1833
Image Segmentation (HP) 3301
Image Super Resolution (Q) 4390
Face Detection (HP) 5360
Pose Estimation (Q) 15739
Text Classification (SP) 1514
Machine Translation (HP) 1827
Object Detection (SP) 2338
Depth Estimation (Q) 8861
Style Transfer (SP) 37895
Framework ONNX
Backend DirectML
Case Laptop
Purpose Gaming
Segment Entry-level
Rival Equivalent Radeon 760M
Texture Mapping Units (TMUs) 32
Render Output Units (ROPs) 16
L1 Cache 128KB per cluster
L2 Cache 2MB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 21 GPixel/s
Texture Fill Rate 42 GTexel/s
Transistor Density 23.5 MTr/mm²
ECC No

Laptops with GeForce MX550