Technical Specifications
Memory
| Memory Type | GDDR6 |
| Memory Size | 2 GB |
| Memory Clock | 1500 MHz |
| Effective Memory Speed | 12000 Mbps |
| Bus | 64-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 7.5 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4 |
Technical
| TGP | |
| Fabrication Process | 12 nm |
| Die Size | 200 mm² |
| Transistor Count | 4.7 billion |
| Interface | PCIe 4.0 x8 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | January 1, 2022 |
Other Specifications
| Forza Horizon 5 | 301613 - |
| The Witcher 3 | 232112 - |
| Counter-Strike 2 | 4829219 |
| Far Cry 6 | 30272010 |
| Hogwarts Legacy | 171411 - |
| CoD: Modern Warfare III | 30221810 |
| Ghost of Tsushima | 14 - - - |
| Cyberpunk 2077 | 1512 - - |
| Shadow of the Tomb Raider | 282214 - |
| 1080p High | 26 |
| 1080p Ultra | 19 |
| 1440p Ultra | 14 |
| Margin of Error | High |
| Time Spy | 2380 |
| Fire Strike | 5928 |
| Wild Life Extreme | 5060 |
| Night Raid | 28010 |
| Background Blur | 70.9 img/sec |
| Face Detection | 37 img/sec |
| Horizon Detection | 1.28 Gpixels/sec |
| Edge Detection | 1.7 Gpixels/sec |
| Gaussian Blur | 1.9 Gpixels/sec |
| Feature Matching | 0.55 Gpixels/sec |
| Stereo Matching | 180.5 Gpixels/sec |
| Particle Physics | 5147.2 FPS |
| API | OpenGL |
| G2D Mark | 392 |
| DirectX 11 | 34 FPS |
| DirectX 12 | 28 FPS |
| GPU Compute | 2196 Ops/s |
| Aztec Ruins Normal Tier | 175.5 FPS |
| Car Chase | 171.1 FPS |
| Manhattan 3.1.1 (1440p) | 149.1 FPS |
| T-Rex | 733.5 FPS |
| Tessellation | 1097.1 FPS |
| ALU 2 | 1025.9 FPS |
| Driver Overhead 2 | 235.3 FPS |
| OS | Windows |
| Image Classification (SP) | 1833 |
| Image Segmentation (HP) | 3301 |
| Image Super Resolution (Q) | 4390 |
| Face Detection (HP) | 5360 |
| Pose Estimation (Q) | 15739 |
| Text Classification (SP) | 1514 |
| Machine Translation (HP) | 1827 |
| Object Detection (SP) | 2338 |
| Depth Estimation (Q) | 8861 |
| Style Transfer (SP) | 37895 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Gaming |
| Segment | Entry-level |
| Rival Equivalent | Radeon 760M |
| Texture Mapping Units (TMUs) | 32 |
| Render Output Units (ROPs) | 16 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 2MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 21 GPixel/s |
| Texture Fill Rate | 42 GTexel/s |
| Transistor Density | 23.5 MTr/mm² |
| ECC | No |
Laptops with GeForce MX550