GeForce RTX 2050 Mobile

GeForce RTX 2050 Mobile

Ray Tracing
14 Gaming
20 Workstation
14 AI/ML
76 Energy Efficiency
26 NanoReview Final Score
3944 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture Ampere
GPU Codename GA107
Base Clock 735-1185 MHz (configurable)
Boost Clock 1245-1477 MHz (configurable)
Shading Units 2048
Tensor Cores 64
Ray-tracing Cores 16
Compute Units (Pipelines) 16

Memory

Memory Type GDDR6
Memory Size 4 GB
Memory Clock 1750 MHz
Effective Memory Speed 14000 Mbps
Bus 64-bit

Graphics APIs

DirectX 12
Vulkan 1.3
OpenGL 4.6
OpenCL 3.0
CUDA 8.6
Ray Tracing Yes
DLSS No
DisplayPort 1.4a

Technical

TGP
30-45 W (configurable)
Fabrication Process 8 nm
Die Size 200 mm²
Transistor Count 8 billion
Interface PCIe 3.0 x8
Manufacturing Samsung
Vendor Nvidia
Build Discrete
Released December 17, 2021

Other Specifications

TGP / Version
45W
35W
30W
Forza Horizon 5 63382715
The Witcher 3 50392712
Counter-Strike 2 87633915
Far Cry 6 50423218
Hogwarts Legacy 302417 -
CoD: Modern Warfare III 40322113
Ghost of Tsushima 271915 -
Cyberpunk 2077 292415 -
Shadow of the Tomb Raider 53473315
1080p High 48
1080p Ultra 36
1440p Ultra 25
4K Ultra 12
Margin of Error Low
Time Spy 3918
Solar Bay 18928
Port Royal 444
Fire Strike 10476
Wild Life Extreme 7304
Night Raid 45352
Background Blur 73.3 img/sec
Face Detection 39.7 img/sec
Horizon Detection 1.65 Gpixels/sec
Edge Detection 2.13 Gpixels/sec
Gaussian Blur 2.06 Gpixels/sec
Feature Matching 0.55 Gpixels/sec
Stereo Matching 191.1 Gpixels/sec
Particle Physics 5921.5 FPS
API OpenGL
G2D Mark 481
DirectX 11 48 FPS
DirectX 12 42 FPS
GPU Compute 3511 Ops/s
Aztec Ruins Normal Tier 262.9 FPS
Car Chase 255.7 FPS
Manhattan 3.1.1 (1440p) 211.9 FPS
T-Rex 950.2 FPS
Tessellation 1502.2 FPS
ALU 2 1377.4 FPS
Driver Overhead 2 232.9 FPS
OS Windows
Image Classification (SP) 3489
Image Segmentation (HP) 7528
Image Super Resolution (Q) 6509
Face Detection (HP) 13217
Pose Estimation (Q) 24531
Text Classification (SP) 2148
Machine Translation (HP) 2764
Object Detection (SP) 3948
Depth Estimation (Q) 13355
Style Transfer (SP) 60626
Framework ONNX
Backend DirectML
Case Laptop
Purpose Gaming
Segment Mid-range
Texture Mapping Units (TMUs) 64
Render Output Units (ROPs) 32
L1 Cache 64KB per cluster
L2 Cache 2MB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 40-47 GPixel/s
Texture Fill Rate 80-95 GTexel/s
Transistor Density 40 MTr/mm²
ECC No

Laptops with GeForce RTX 2050 Mobile