Technical Specifications
Performance
| Architecture | Ampere |
|---|---|
| GPU Codename | GA107 |
| Base Clock | 735-1185 MHz (configurable) |
| Boost Clock | 1245-1477 MHz (configurable) |
| Shading Units | 2048 |
| Tensor Cores | 64 |
| Ray-tracing Cores | 16 |
| Compute Units (Pipelines) | 16 |
Memory
| Memory Type | GDDR6 |
|---|---|
| Memory Size | 4 GB |
| Memory Clock | 1750 MHz |
| Effective Memory Speed | 14000 Mbps |
| Bus | 64-bit |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 8.6 |
| Ray Tracing | Yes |
| DLSS | No |
| DisplayPort | 1.4a |
Technical
| TGP | 30-45 W (configurable) |
|---|---|
| Fabrication Process | 8 nm |
| Die Size | 200 mm² |
| Transistor Count | 8 billion |
| Interface | PCIe 3.0 x8 |
| Manufacturing | Samsung |
| Vendor | Nvidia |
| Build | Discrete |
| Released | December 17, 2021 |
Other Specifications
| TGP / Version | 45W 35W 30W |
|---|---|
| Forza Horizon 5 | 63382715 |
| The Witcher 3 | 50392712 |
| Counter-Strike 2 | 87633915 |
| Far Cry 6 | 50423218 |
| Hogwarts Legacy | 302417 - |
| CoD: Modern Warfare III | 40322113 |
| Ghost of Tsushima | 271915 - |
| Cyberpunk 2077 | 292415 - |
| Shadow of the Tomb Raider | 53473315 |
| 1080p High | 48 |
| 1080p Ultra | 36 |
| 1440p Ultra | 25 |
| 4K Ultra | 12 |
| Margin of Error | Low |
| Time Spy | 3918 |
| Solar Bay | 18928 |
| Port Royal | 444 |
| Fire Strike | 10476 |
| Wild Life Extreme | 7304 |
| Night Raid | 45352 |
| Background Blur | 73.3 img/sec |
| Face Detection | 39.7 img/sec |
| Horizon Detection | 1.65 Gpixels/sec |
| Edge Detection | 2.13 Gpixels/sec |
| Gaussian Blur | 2.06 Gpixels/sec |
| Feature Matching | 0.55 Gpixels/sec |
| Stereo Matching | 191.1 Gpixels/sec |
| Particle Physics | 5921.5 FPS |
| API | OpenGL |
| G2D Mark | 481 |
| DirectX 11 | 48 FPS |
| DirectX 12 | 42 FPS |
| GPU Compute | 3511 Ops/s |
| Aztec Ruins Normal Tier | 262.9 FPS |
| Car Chase | 255.7 FPS |
| Manhattan 3.1.1 (1440p) | 211.9 FPS |
| T-Rex | 950.2 FPS |
| Tessellation | 1502.2 FPS |
| ALU 2 | 1377.4 FPS |
| Driver Overhead 2 | 232.9 FPS |
| OS | Windows |
| Image Classification (SP) | 3489 |
| Image Segmentation (HP) | 7528 |
| Image Super Resolution (Q) | 6509 |
| Face Detection (HP) | 13217 |
| Pose Estimation (Q) | 24531 |
| Text Classification (SP) | 2148 |
| Machine Translation (HP) | 2764 |
| Object Detection (SP) | 3948 |
| Depth Estimation (Q) | 13355 |
| Style Transfer (SP) | 60626 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Gaming |
| Segment | Mid-range |
| Texture Mapping Units (TMUs) | 64 |
| Render Output Units (ROPs) | 32 |
| L1 Cache | 64KB per cluster |
| L2 Cache | 2MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 40-47 GPixel/s |
| Texture Fill Rate | 80-95 GTexel/s |
| Transistor Density | 40 MTr/mm² |
| ECC | No |