Technical Specifications
Performance
| Architecture | Turing |
|---|---|
| GPU Codename | TU106 (N18E-G1-B) |
| Base Clock | 960 MHz |
| Boost Clock | 1175-1200 MHz (configurable) |
| Shading Units | 1920 |
| Tensor Cores | 240 |
| Ray-tracing Cores | 30 |
| Compute Units (Pipelines) | 30 |
Memory
| Memory Type | GDDR6 |
|---|---|
| Memory Size | 6 GB |
| Memory Clock | 1375 MHz |
| Effective Memory Speed | 11000 Mbps |
| Bus | 192-bit |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 1.2 |
| CUDA | 7.5 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4 |
Technical
| TGP | 80-115 W (configurable) |
|---|---|
| Fabrication Process | 12 nm |
| Die Size | 445 mm² |
| Transistor Count | 10.8 billion |
| Interface | PCIe 3.0 x16 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | January 29, 2019 |
Other Specifications
| Forza Horizon 5 | 84514326 |
|---|---|
| The Witcher 3 | 83664424 |
| Counter-Strike 2 | 135916731 |
| Far Cry 6 | 72634722 |
| Hogwarts Legacy | 45352613 |
| CoD: Modern Warfare III | 57473222 |
| Ghost of Tsushima | 42342213 |
| Cyberpunk 2077 | 47402511 |
| Shadow of the Tomb Raider | 78694623 |
| 1080p High | 71 |
| 1080p Ultra | 55 |
| 1440p Ultra | 39 |
| 4K Ultra | 21 |
| Margin of Error | Low |
| Time Spy | 5959 |
| Solar Bay | 25804 |
| Port Royal | 3329 |
| Fire Strike | 15849 |
| Wild Life Extreme | 11616 |
| Night Raid | 62295 |
| Background Blur | 150.7 img/sec |
| Face Detection | 75.5 img/sec |
| Horizon Detection | 2.83 Gpixels/sec |
| Edge Detection | 3.68 Gpixels/sec |
| Gaussian Blur | 4.08 Gpixels/sec |
| Feature Matching | 0.89 Gpixels/sec |
| Stereo Matching | 257.7 Gpixels/sec |
| Particle Physics | 9069.6 FPS |
| API | OpenGL |
| G2D Mark | 540 |
| DirectX 11 | 96 FPS |
| DirectX 12 | 39 FPS |
| GPU Compute | 3992 Ops/s |
| Aztec Ruins Normal Tier | 326.8 FPS |
| Car Chase | 290.3 FPS |
| Manhattan 3.1.1 (1440p) | 264.8 FPS |
| T-Rex | 1326.4 FPS |
| Tessellation | 1656.1 FPS |
| ALU 2 | 1494.6 FPS |
| Driver Overhead 2 | 202.7 FPS |
| OS | Windows |
| Image Classification (SP) | 4450 |
| Image Segmentation (HP) | 9120 |
| Image Super Resolution (Q) | 9180 |
| Face Detection (HP) | 18866 |
| Pose Estimation (Q) | 41027 |
| Text Classification (SP) | 1741 |
| Machine Translation (HP) | 2269 |
| Object Detection (SP) | 4980 |
| Depth Estimation (Q) | 18044 |
| Style Transfer (SP) | 91554 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Gaming |
| Segment | High-end |
| Texture Mapping Units (TMUs) | 120 |
| Render Output Units (ROPs) | 48 |
| L1 Cache | 64KB per cluster |
| L2 Cache | 3MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 56-58 GPixel/s |
| Texture Fill Rate | 141-144 GTexel/s |
| Transistor Density | 24.27 MTr/mm² |
| ECC | No |