Technical Specifications
Memory
| Memory Type | GDDR6 |
| Memory Size | 8 GB |
| Memory Clock | 1750 MHz |
| Effective Memory Speed | 14000 Mbps |
| Bus | 256-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 7.5 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4a |
Technical
| TGP | |
| Fabrication Process | 12 nm |
| Die Size | 445 mm² |
| Transistor Count | 10 billion |
| Interface | PCIe 3.0 x16 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | July 9, 2019 |
Other Specifications
| Forza Horizon 5 | 110665736 |
| The Witcher 3 | 119977037 |
| Counter-Strike 2 | 1781299644 |
| Far Cry 6 | 90836234 |
| Hogwarts Legacy | 67534019 |
| CoD: Modern Warfare III | 78715032 |
| Ghost of Tsushima | 60473721 |
| Cyberpunk 2077 | 65613317 |
| Shadow of the Tomb Raider | 103966736 |
| 1080p High | 97 |
| 1080p Ultra | 78 |
| 1440p Ultra | 57 |
| 4K Ultra | 31 |
| Margin of Error | Low |
| Time Spy | 8734 |
| Solar Bay | 38569 |
| Port Royal | 5061 |
| Fire Strike | 22535 |
| Wild Life Extreme | 17530 |
| Night Raid | 92213 |
| Background Blur | 155.7 img/sec |
| Face Detection | 93.7 img/sec |
| Horizon Detection | 3.81 Gpixels/sec |
| Edge Detection | 4.91 Gpixels/sec |
| Gaussian Blur | 4.89 Gpixels/sec |
| Feature Matching | 1.09 Gpixels/sec |
| Stereo Matching | 381.7 Gpixels/sec |
| Particle Physics | 10550.4 FPS |
| API | OpenGL |
| G2D Mark | 856 |
| DirectX 11 | 131 FPS |
| DirectX 12 | 61 FPS |
| GPU Compute | 6709 Ops/s |
| Aztec Ruins Normal Tier | 504.3 FPS |
| Car Chase | 452.3 FPS |
| Manhattan 3.1.1 (1440p) | 394.6 FPS |
| T-Rex | 1932.3 FPS |
| Tessellation | 2410.6 FPS |
| ALU 2 | 2370.8 FPS |
| Driver Overhead 2 | 279.9 FPS |
| OS | Windows |
| Image Classification (SP) | 5952 |
| Image Segmentation (HP) | 13581 |
| Image Super Resolution (Q) | 12282 |
| Face Detection (HP) | 27779 |
| Pose Estimation (Q) | 53249 |
| Text Classification (SP) | 2087 |
| Machine Translation (HP) | 3660 |
| Object Detection (SP) | 6977 |
| Depth Estimation (Q) | 23707 |
| Style Transfer (SP) | 112439 |
| Framework | ONNX |
| Backend | DirectML |
| Launch price (MSRP) | $399 |
| Case | Desktop |
| Purpose | Gaming |
| Segment | Mid-range |
| Texture Mapping Units (TMUs) | 136 |
| Render Output Units (ROPs) | 64 |
| L1 Cache | 64KB per cluster |
| L2 Cache | 4MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 106 GPixel/s |
| Texture Fill Rate | 224 GTexel/s |
| Transistor Density | 22.47 MTr/mm² |
| ECC | No |