Technical Specifications
Performance
| Architecture | Turing |
|---|---|
| GPU Codename | TU106B |
| Base Clock | 1215-1305 MHz (configurable) |
| Boost Clock | 1440-1485 MHz (configurable) |
| Shading Units | 2304 |
| Tensor Cores | 288 |
| Ray-tracing Cores | 36 |
| Compute Units (Pipelines) | 36 |
Memory
| Memory Type | GDDR6 |
|---|---|
| Memory Size | 8 GB |
| Memory Clock | 1750 MHz |
| Effective Memory Speed | 14000 Mbps |
| Bus | 256-bit |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 1.2 |
| CUDA | 7.5 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4 |
Technical
| TGP | 115 W |
|---|---|
| Fabrication Process | 12 nm |
| Die Size | 445 mm² |
| Transistor Count | 10.8 billion |
| Interface | PCIe 3.0 x16 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | January 29, 2019 |
Other Specifications
| Forza Horizon 5 | 100604832 |
|---|---|
| The Witcher 3 | 105856031 |
| Counter-Strike 2 | 1621158339 |
| Far Cry 6 | 85745630 |
| Hogwarts Legacy | 59453316 |
| CoD: Modern Warfare III | 70614229 |
| Ghost of Tsushima | 53423015 |
| Cyberpunk 2077 | 55512813 |
| Shadow of the Tomb Raider | 91825931 |
| 1080p High | 87 |
| 1080p Ultra | 68 |
| 1440p Ultra | 49 |
| 4K Ultra | 26 |
| Margin of Error | Low |
| Time Spy | 7566 |
| Solar Bay | 32139 |
| Port Royal | 4447 |
| Fire Strike | 19884 |
| Wild Life Extreme | 14547 |
| Night Raid | 65963 |
| Background Blur | 159 img/sec |
| Face Detection | 91.2 img/sec |
| Horizon Detection | 3.67 Gpixels/sec |
| Edge Detection | 5.1 Gpixels/sec |
| Gaussian Blur | 5.03 Gpixels/sec |
| Feature Matching | 1.08 Gpixels/sec |
| Stereo Matching | 411.9 Gpixels/sec |
| Particle Physics | 10180.5 FPS |
| API | OpenGL |
| G2D Mark | 602 |
| DirectX 11 | 111 FPS |
| DirectX 12 | 41 FPS |
| GPU Compute | 4490 Ops/s |
| Aztec Ruins Normal Tier | 400.8 FPS |
| Car Chase | 366.4 FPS |
| Manhattan 3.1.1 (1440p) | 343.2 FPS |
| T-Rex | 1640.7 FPS |
| Tessellation | 2107.4 FPS |
| ALU 2 | 1912.9 FPS |
| Driver Overhead 2 | 207 FPS |
| OS | Windows |
| Image Classification (SP) | 3954 |
| Image Segmentation (HP) | 9425 |
| Image Super Resolution (Q) | 11209 |
| Face Detection (HP) | 18147 |
| Pose Estimation (Q) | 47333 |
| Text Classification (SP) | 1546 |
| Machine Translation (HP) | 2209 |
| Object Detection (SP) | 4976 |
| Depth Estimation (Q) | 18466 |
| Style Transfer (SP) | 90152 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Gaming |
| Segment | High-end |
| Texture Mapping Units (TMUs) | 144 |
| Render Output Units (ROPs) | 64 |
| L1 Cache | 64KB per cluster |
| L2 Cache | 4MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 92-95 GPixel/s |
| Texture Fill Rate | 207-214 GTexel/s |
| Transistor Density | 24.27 MTr/mm² |
| ECC | No |