Technical Specifications
Memory
| Memory Type | GDDR6 |
| Memory Size | 8 GB |
| Memory Clock | 1750 MHz |
| Effective Memory Speed | 14000 Mbps |
| Bus | 256-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 7.5 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4a |
Technical
| TGP | |
| Fabrication Process | 12 nm |
| Die Size | 545 mm² |
| Transistor Count | 13 billion |
| Interface | PCIe 3.0 x16 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | July 9, 2019 |
Other Specifications
| Forza Horizon 5 | 120786546 |
| The Witcher 3 | 1391087943 |
| Counter-Strike 2 | 20114710857 |
| Far Cry 6 | 105927142 |
| Hogwarts Legacy | 77644824 |
| CoD: Modern Warfare III | 92835837 |
| Ghost of Tsushima | 71574425 |
| Cyberpunk 2077 | 79714221 |
| Shadow of the Tomb Raider | 1211158044 |
| 1080p High | 112 |
| 1080p Ultra | 91 |
| 1440p Ultra | 66 |
| 4K Ultra | 38 |
| Margin of Error | Low |
| Time Spy | 10168 |
| Solar Bay | 45899 |
| Port Royal | 6032 |
| Fire Strike | 25669 |
| Wild Life Extreme | 20747 |
| Night Raid | 102704 |
| Background Blur | 166.7 img/sec |
| Face Detection | 103.3 img/sec |
| Horizon Detection | 4.21 Gpixels/sec |
| Edge Detection | 5.56 Gpixels/sec |
| Gaussian Blur | 5.58 Gpixels/sec |
| Feature Matching | 1.17 Gpixels/sec |
| Stereo Matching | 489.7 Gpixels/sec |
| Particle Physics | 13242.9 FPS |
| API | OpenGL |
| G2D Mark | 879 |
| DirectX 11 | 152 FPS |
| DirectX 12 | 67 FPS |
| GPU Compute | 7519 Ops/s |
| Aztec Ruins Normal Tier | 575 FPS |
| Car Chase | 513.3 FPS |
| Manhattan 3.1.1 (1440p) | 473.3 FPS |
| T-Rex | 2543.8 FPS |
| Tessellation | 2924.7 FPS |
| ALU 2 | 2749.6 FPS |
| Driver Overhead 2 | 284.1 FPS |
| OS | Windows |
| Image Classification (SP) | 6648 |
| Image Segmentation (HP) | 16442 |
| Image Super Resolution (Q) | 15383 |
| Face Detection (HP) | 32861 |
| Pose Estimation (Q) | 66348 |
| Text Classification (SP) | 2166 |
| Machine Translation (HP) | 4239 |
| Object Detection (SP) | 8194 |
| Depth Estimation (Q) | 26192 |
| Style Transfer (SP) | 137642 |
| Framework | ONNX |
| Backend | DirectML |
| Launch price (MSRP) | $499 |
| Case | Desktop |
| Purpose | Gaming |
| Segment | Mid-range |
| Texture Mapping Units (TMUs) | 160 |
| Render Output Units (ROPs) | 64 |
| L1 Cache | 64KB per cluster |
| L2 Cache | 4MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 113 GPixel/s |
| Texture Fill Rate | 283 GTexel/s |
| Transistor Density | 23.85 MTr/mm² |
| ECC | No |