Technical Specifications
Memory
| Memory Type | GDDR6 |
| Memory Size | 8 GB |
| Memory Clock | 1750 MHz |
| Effective Memory Speed | 14000 Mbps |
| Bus | 256-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 7.5 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4a |
Technical
| TGP | |
| Fabrication Process | 12 nm |
| Die Size | 545 mm² |
| Transistor Count | 13 billion |
| Interface | PCIe 3.0 x16 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | September 20, 2018 |
Other Specifications
| Forza Horizon 5 | 126816947 |
| The Witcher 3 | 1421168645 |
| Counter-Strike 2 | 21015511459 |
| Far Cry 6 | 1081007644 |
| Hogwarts Legacy | 81655024 |
| CoD: Modern Warfare III | 101936542 |
| Ghost of Tsushima | 75634624 |
| Cyberpunk 2077 | 86754623 |
| Shadow of the Tomb Raider | 1291228647 |
| 1080p High | 118 |
| 1080p Ultra | 97 |
| 1440p Ultra | 71 |
| 4K Ultra | 39 |
| Margin of Error | Low |
| Time Spy | 11080 |
| Solar Bay | 49957 |
| Port Royal | 6459 |
| Fire Strike | 27670 |
| Wild Life Extreme | 22300 |
| Night Raid | 100731 |
| Background Blur | 191.8 img/sec |
| Face Detection | 115.9 img/sec |
| Horizon Detection | 4.74 Gpixels/sec |
| Edge Detection | 6.2 Gpixels/sec |
| Gaussian Blur | 6.56 Gpixels/sec |
| Feature Matching | 1.3 Gpixels/sec |
| Stereo Matching | 499.7 Gpixels/sec |
| Particle Physics | 15858.8 FPS |
| API | OpenGL |
| G2D Mark | 905 |
| DirectX 11 | 159 FPS |
| DirectX 12 | 72 FPS |
| GPU Compute | 7826 Ops/s |
| Aztec Ruins Normal Tier | 600.3 FPS |
| Car Chase | 525.3 FPS |
| Manhattan 3.1.1 (1440p) | 499.8 FPS |
| T-Rex | 2729 FPS |
| Tessellation | 3279.3 FPS |
| ALU 2 | 3179.7 FPS |
| Driver Overhead 2 | 283.6 FPS |
| OS | Windows |
| Image Classification (SP) | 7122 |
| Image Segmentation (HP) | 17897 |
| Image Super Resolution (Q) | 16120 |
| Face Detection (HP) | 34245 |
| Pose Estimation (Q) | 69601 |
| Text Classification (SP) | 2181 |
| Machine Translation (HP) | 4328 |
| Object Detection (SP) | 8748 |
| Depth Estimation (Q) | 28373 |
| Style Transfer (SP) | 154510 |
| Framework | ONNX |
| Backend | DirectML |
| Launch price (MSRP) | $699 |
| Case | Desktop |
| Purpose | Gaming |
| Segment | High-end |
| Texture Mapping Units (TMUs) | 184 |
| Render Output Units (ROPs) | 64 |
| L1 Cache | 64KB per cluster |
| L2 Cache | 4MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 109 GPixel/s |
| Texture Fill Rate | 315 GTexel/s |
| Transistor Density | 23.85 MTr/mm² |
| ECC | No |