Technical Specifications
Memory
| Memory Type | GDDR6 |
| Memory Size | 8 GB |
| Memory Clock | 1937 MHz |
| Effective Memory Speed | 15500 Mbps |
| Bus | 256-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 7.5 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4a |
Technical
| TGP | |
| Fabrication Process | 12 nm |
| Die Size | 545 mm² |
| Transistor Count | 13 billion |
| Interface | PCIe 3.0 x16 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | July 23, 2019 |
Other Specifications
| Forza Horizon 5 | 131867254 |
| The Witcher 3 | 1531249049 |
| Counter-Strike 2 | 21916512263 |
| Far Cry 6 | 1141048148 |
| Hogwarts Legacy | 85725326 |
| CoD: Modern Warfare III | 108976745 |
| Ghost of Tsushima | 78664726 |
| Cyberpunk 2077 | 90804822 |
| Shadow of the Tomb Raider | 1381309248 |
| 1080p High | 124 |
| 1080p Ultra | 103 |
| 1440p Ultra | 75 |
| 4K Ultra | 42 |
| Margin of Error | Low |
| Time Spy | 11622 |
| Solar Bay | 52039 |
| Port Royal | 7001 |
| Fire Strike | 28782 |
| Wild Life Extreme | 23778 |
| Night Raid | 108080 |
| Background Blur | 197.1 img/sec |
| Face Detection | 110.7 img/sec |
| Horizon Detection | 5.03 Gpixels/sec |
| Edge Detection | 6.5 Gpixels/sec |
| Gaussian Blur | 7.05 Gpixels/sec |
| Feature Matching | 1.28 Gpixels/sec |
| Stereo Matching | 576.8 Gpixels/sec |
| Particle Physics | 15732.9 FPS |
| API | OpenGL |
| G2D Mark | 919 |
| DirectX 11 | 166 FPS |
| DirectX 12 | 75 FPS |
| GPU Compute | 8245 Ops/s |
| Aztec Ruins Normal Tier | 636.8 FPS |
| Car Chase | 560.8 FPS |
| Manhattan 3.1.1 (1440p) | 518.5 FPS |
| T-Rex | 2788.7 FPS |
| Tessellation | 3375.3 FPS |
| ALU 2 | 3207.7 FPS |
| Driver Overhead 2 | 253.9 FPS |
| OS | Windows |
| Image Classification (SP) | 6780 |
| Image Segmentation (HP) | 15029 |
| Image Super Resolution (Q) | 15410 |
| Face Detection (HP) | 30849 |
| Pose Estimation (Q) | 71857 |
| Text Classification (SP) | 1983 |
| Machine Translation (HP) | 3417 |
| Object Detection (SP) | 8214 |
| Depth Estimation (Q) | 26815 |
| Style Transfer (SP) | 148497 |
| Framework | ONNX |
| Backend | DirectML |
| Launch price (MSRP) | $699 |
| Case | Desktop |
| Purpose | Gaming |
| Segment | High-end |
| Texture Mapping Units (TMUs) | 192 |
| Render Output Units (ROPs) | 64 |
| L1 Cache | 64KB per cluster |
| L2 Cache | 4MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 116 GPixel/s |
| Texture Fill Rate | 348 GTexel/s |
| Transistor Density | 23.85 MTr/mm² |
| ECC | No |