Technical Specifications
Memory
| Memory Type | GDDR6 |
| Memory Size | 11 GB |
| Memory Clock | 1750 MHz |
| Effective Memory Speed | 14000 Mbps |
| Bus | 352-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 7.5 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4a |
Technical
| TGP | |
| Fabrication Process | 12 nm |
| Die Size | 754 mm² |
| Transistor Count | 18 billion |
| Interface | PCIe 3.0 x16 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | September 27, 2018 |
Other Specifications
| Forza Horizon 5 | 1511008765 |
| The Witcher 3 | 17414510655 |
| Counter-Strike 2 | 24719313779 |
| Far Cry 6 | 1341209859 |
| Hogwarts Legacy | 99856432 |
| CoD: Modern Warfare III | 1241188757 |
| Ghost of Tsushima | 93786133 |
| Cyberpunk 2077 | 111956131 |
| Shadow of the Tomb Raider | 17315811665 |
| 1080p High | 145 |
| 1080p Ultra | 121 |
| 1440p Ultra | 91 |
| 4K Ultra | 53 |
| Margin of Error | Low |
| Time Spy | 14657 |
| Solar Bay | 64119 |
| Port Royal | 9109 |
| Fire Strike | 35666 |
| Wild Life Extreme | 29568 |
| Night Raid | 115368 |
| Background Blur | 211 img/sec |
| Face Detection | 141.3 img/sec |
| Horizon Detection | 6.24 Gpixels/sec |
| Edge Detection | 8.1 Gpixels/sec |
| Gaussian Blur | 9.22 Gpixels/sec |
| Feature Matching | 1.46 Gpixels/sec |
| Stereo Matching | 627.3 Gpixels/sec |
| Particle Physics | 16980.5 FPS |
| API | OpenGL |
| G2D Mark | 929 |
| DirectX 11 | 191 FPS |
| DirectX 12 | 84 FPS |
| GPU Compute | 9980 Ops/s |
| Aztec Ruins Normal Tier | 776.4 FPS |
| Car Chase | 675.9 FPS |
| Manhattan 3.1.1 (1440p) | 655.7 FPS |
| T-Rex | 3193.1 FPS |
| Tessellation | 4776.1 FPS |
| ALU 2 | 4775.9 FPS |
| Driver Overhead 2 | 278.9 FPS |
| OS | Windows |
| Image Classification (SP) | 8213 |
| Image Segmentation (HP) | 19891 |
| Image Super Resolution (Q) | 17598 |
| Face Detection (HP) | 39785 |
| Pose Estimation (Q) | 84003 |
| Text Classification (SP) | 2062 |
| Machine Translation (HP) | 4192 |
| Object Detection (SP) | 10444 |
| Depth Estimation (Q) | 31856 |
| Style Transfer (SP) | 207773 |
| Framework | ONNX |
| Backend | DirectML |
| Launch price (MSRP) | $999 |
| Case | Desktop |
| Purpose | Gaming |
| Segment | High-end |
| Texture Mapping Units (TMUs) | 272 |
| Render Output Units (ROPs) | 88 |
| L1 Cache | 64KB per cluster |
| L2 Cache | 5632KB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 136 GPixel/s |
| Texture Fill Rate | 420 GTexel/s |
| Transistor Density | 23.87 MTr/mm² |
| ECC | No |