GeForce RTX 3050 Laptop

GeForce RTX 3050 Laptop

Ray Tracing
18 Gaming
25 Workstation
18 AI/ML
60 Energy Efficiency
27 NanoReview Final Score
4904 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture Ampere
GPU Codename GA107
Base Clock 712-1530 MHz (configurable)
Boost Clock 1057-1740 MHz (configurable)
Shading Units 2048
Tensor Cores 64
Ray-tracing Cores 16
Compute Units (Pipelines) 16

Memory

Memory Type GDDR6
Memory Size 4 GB
Memory Clock 1500 MHz
Effective Memory Speed 12000 Mbps
Bus 128-bit

Graphics APIs

DirectX 12
Vulkan 1.2
OpenGL 4.6
OpenCL 3.0
CUDA 8.6
Ray Tracing Yes
DLSS DLSS 2
DisplayPort 1.4a

Technical

TGP
35-95 W (configurable)
Fabrication Process 8 nm
Die Size 200 mm²
Transistor Count 8.7 billion
Interface PCIe 4.0 x16
Manufacturing Samsung
Vendor Nvidia
Build Discrete
Released January 1, 2021

Other Specifications

TGP / Version
95W
80W
70W
60W
55W
50W
45W
40W
35W
Forza Horizon 5 76453419
The Witcher 3 65513419
Counter-Strike 2 112785624
Far Cry 6 61534018
Hogwarts Legacy 38302312
CoD: Modern Warfare III 46392616
Ghost of Tsushima 33252210
Cyberpunk 2077 3932219
Shadow of the Tomb Raider 67573718
1080p High 60
1080p Ultra 46
1440p Ultra 33
4K Ultra 16
Margin of Error Low
Time Spy 4881
Solar Bay 21604
Port Royal 552
Fire Strike 12555
Wild Life Extreme 9431
Night Raid 53542
Background Blur 88.6 img/sec
Face Detection 57.3 img/sec
Horizon Detection 2.53 Gpixels/sec
Edge Detection 3.33 Gpixels/sec
Gaussian Blur 2.55 Gpixels/sec
Feature Matching 0.76 Gpixels/sec
Stereo Matching 256.5 Gpixels/sec
Particle Physics 7465.5 FPS
API OpenGL
G2D Mark 489
DirectX 11 71 FPS
DirectX 12 46 FPS
GPU Compute 3858 Ops/s
Aztec Ruins Normal Tier 360.1 FPS
Car Chase 318.7 FPS
Manhattan 3.1.1 (1440p) 261.5 FPS
T-Rex 1272.8 FPS
Tessellation 1731.1 FPS
ALU 2 1575.9 FPS
Driver Overhead 2 257.6 FPS
OS Windows
Image Classification (SP) 4349
Image Segmentation (HP) 11416
Image Super Resolution (Q) 8973
Face Detection (HP) 18927
Pose Estimation (Q) 34631
Text Classification (SP) 2269
Machine Translation (HP) 3539
Object Detection (SP) 5046
Depth Estimation (Q) 15772
Style Transfer (SP) 75260
Framework ONNX
Backend DirectML
Case Laptop
Purpose Gaming
Segment Mid-range
Texture Mapping Units (TMUs) 64
Render Output Units (ROPs) 40
L1 Cache 128KB per cluster
L2 Cache 2MB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 42-70 GPixel/s
Texture Fill Rate 68-111 GTexel/s
Transistor Density 43.5 MTr/mm²
ECC No

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