Technical Specifications
Performance
| Architecture | Ampere |
|---|---|
| GPU Codename | GA107 (GN20-P1) |
| Base Clock | 735-1463 MHz (configurable) |
| Boost Clock | 1035-1695 MHz (configurable) |
| Shading Units | 2560 |
| Tensor Cores | 80 |
| Ray-tracing Cores | 20 |
| Compute Units (Pipelines) | 20 |
Memory
| Memory Type | GDDR6 |
|---|---|
| Memory Size | 4 GB |
| Memory Clock | 1500 MHz |
| Effective Memory Speed | 12000 Mbps |
| Bus | 128-bit |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 8.6 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4a |
Technical
| TGP | 35-95 W (configurable) |
|---|---|
| Fabrication Process | 8 nm |
| Die Size | 276 mm² |
| Transistor Count | 12 billion |
| Interface | PCIe 4.0 x16 |
| Manufacturing | Samsung |
| Vendor | Nvidia |
| Build | Discrete |
| Released | January 1, 2021 |
Other Specifications
| TGP / Version | 95W 80W 70W 60W 50W 45W 40W 35W |
|---|---|
| Forza Horizon 5 | 84483926 |
| The Witcher 3 | 78614021 |
| Counter-Strike 2 | 126866325 |
| Far Cry 6 | 69604420 |
| Hogwarts Legacy | 41322312 |
| CoD: Modern Warfare III | 51443018 |
| Ghost of Tsushima | 41302511 |
| Cyberpunk 2077 | 44402210 |
| Shadow of the Tomb Raider | 73674624 |
| 1080p High | 67 |
| 1080p Ultra | 52 |
| 1440p Ultra | 37 |
| 4K Ultra | 19 |
| Margin of Error | Low |
| Time Spy | 5373 |
| Solar Bay | 24218 |
| Port Royal | 571 |
| Fire Strike | 13486 |
| Wild Life Extreme | 10299 |
| Night Raid | 56124 |
| Background Blur | 107.9 img/sec |
| Face Detection | 62.6 img/sec |
| Horizon Detection | 2.75 Gpixels/sec |
| Edge Detection | 3.61 Gpixels/sec |
| Gaussian Blur | 2.89 Gpixels/sec |
| Feature Matching | 0.81 Gpixels/sec |
| Stereo Matching | 275.9 Gpixels/sec |
| Particle Physics | 8303.3 FPS |
| API | OpenGL |
| G2D Mark | 497 |
| DirectX 11 | 75 FPS |
| DirectX 12 | 49 FPS |
| GPU Compute | 4305 Ops/s |
| Aztec Ruins Normal Tier | 362.7 FPS |
| Car Chase | 340.9 FPS |
| Manhattan 3.1.1 (1440p) | 277 FPS |
| T-Rex | 1375.2 FPS |
| Tessellation | 2008 FPS |
| ALU 2 | 1870.8 FPS |
| Driver Overhead 2 | 256.8 FPS |
| OS | Windows |
| Image Classification (SP) | 4716 |
| Image Segmentation (HP) | 12032 |
| Image Super Resolution (Q) | 9965 |
| Face Detection (HP) | 20723 |
| Pose Estimation (Q) | 41186 |
| Text Classification (SP) | 2133 |
| Machine Translation (HP) | 3449 |
| Object Detection (SP) | 5585 |
| Depth Estimation (Q) | 19119 |
| Style Transfer (SP) | 86331 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Gaming |
| Segment | Mid-range |
| Rival Equivalent | Radeon RX 6500M |
| Texture Mapping Units (TMUs) | 80 |
| Render Output Units (ROPs) | 48 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 2MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 50-81 GPixel/s |
| Texture Fill Rate | 83-136 GTexel/s |
| Transistor Density | 43.48 MTr/mm² |
| ECC | No |