Technical Specifications
Performance
| Architecture | Ampere |
|---|---|
| GPU Codename | GA106 (GN20-E3) |
| Base Clock | 816-1387 MHz (configurable) |
| Boost Clock | 1283-1703 MHz (configurable) |
| Shading Units | 3840 |
| Tensor Cores | 120 |
| Ray-tracing Cores | 30 |
| Compute Units (Pipelines) | 30 |
Memory
| Memory Type | GDDR6 |
|---|---|
| Memory Size | 6 GB |
| Memory Clock | 1750 MHz |
| Effective Memory Speed | 12000-14000 Mbps |
| Bus | 192-bit |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 2.0 |
| CUDA | 8.6 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4a |
Technical
| TGP | 60-140 W (configurable) |
|---|---|
| Fabrication Process | 8 nm |
| Die Size | 300 mm² |
| Transistor Count | 13.25 billion |
| Interface | PCIe 4.0 x16 |
| Manufacturing | Samsung |
| Vendor | Nvidia |
| Build | Discrete |
| Released | January 12, 2021 |
Other Specifications
| TGP / Version | 140W 130W 125W 120W 115W 110W 105W 100W 95W 90W 85W 80W 70W 65W 60W |
|---|---|
| Forza Horizon 5 | 105635336 |
| The Witcher 3 | 115946638 |
| Counter-Strike 2 | 1691249243 |
| Far Cry 6 | 91796131 |
| Hogwarts Legacy | 62523821 |
| CoD: Modern Warfare III | 74664633 |
| Ghost of Tsushima | 61473417 |
| Cyberpunk 2077 | 65603216 |
| Shadow of the Tomb Raider | 104916434 |
| 1080p High | 94 |
| 1080p Ultra | 75 |
| 1440p Ultra | 54 |
| 4K Ultra | 30 |
| Margin of Error | Low |
| Time Spy | 8320 |
| Solar Bay | 36610 |
| Port Royal | 4711 |
| Fire Strike | 20178 |
| Wild Life Extreme | 16475 |
| Night Raid | 71985 |
| Background Blur | 153.5 img/sec |
| Face Detection | 90 img/sec |
| Horizon Detection | 4.1 Gpixels/sec |
| Edge Detection | 5.77 Gpixels/sec |
| Gaussian Blur | 4.35 Gpixels/sec |
| Feature Matching | 1.01 Gpixels/sec |
| Stereo Matching | 385.9 Gpixels/sec |
| Particle Physics | 12770 FPS |
| API | OpenGL |
| G2D Mark | 586 |
| DirectX 11 | 110 FPS |
| DirectX 12 | 58 FPS |
| GPU Compute | 5681 Ops/s |
| Aztec Ruins Normal Tier | 537.5 FPS |
| Car Chase | 465 FPS |
| Manhattan 3.1.1 (1440p) | 398.2 FPS |
| T-Rex | 1964.8 FPS |
| Tessellation | 2932.7 FPS |
| ALU 2 | 2748.7 FPS |
| Driver Overhead 2 | 256.8 FPS |
| OS | Windows |
| Image Classification (SP) | 6257 |
| Image Segmentation (HP) | 16583 |
| Image Super Resolution (Q) | 12510 |
| Face Detection (HP) | 29528 |
| Pose Estimation (Q) | 51349 |
| Text Classification (SP) | 2685 |
| Machine Translation (HP) | 3939 |
| Object Detection (SP) | 7206 |
| Depth Estimation (Q) | 24343 |
| Style Transfer (SP) | 113151 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Gaming |
| Segment | Mid-range |
| Rival Equivalent | Radeon RX 6600M |
| Texture Mapping Units (TMUs) | 120 |
| Render Output Units (ROPs) | 48 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 3MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 62-82 GPixel/s |
| Texture Fill Rate | 154-204 GTexel/s |
| Transistor Density | 44.17 MTr/mm² |
| ECC | No |