Technical Specifications
Performance
| Architecture | Ampere |
|---|---|
| GPU Codename | GA104 (GN20-E6) |
| Base Clock | 510-1035 MHz (configurable) |
| Boost Clock | 1035-1485 MHz (configurable) |
| Shading Units | 5632 |
| Tensor Cores | 176 |
| Ray-tracing Cores | 44 |
| Compute Units (Pipelines) | 44 |
Memory
| Memory Type | GDDR6 |
|---|---|
| Memory Size | 8 GB |
| Memory Clock | 1750 MHz |
| Effective Memory Speed | 14000 Mbps |
| Bus | 256-bit |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 8.6 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4a |
Technical
| TGP | 80-150 W (configurable) |
|---|---|
| Fabrication Process | 8 nm |
| Die Size | 392 mm² |
| Transistor Count | 17.4 billion |
| Interface | PCIe 4.0 x16 |
| Manufacturing | Samsung |
| Vendor | Nvidia |
| Build | Discrete |
Other Specifications
| TGP / Version | 150W 125W 115W 80W |
|---|---|
| Forza Horizon 5 | 133817251 |
| The Witcher 3 | 1461208748 |
| Counter-Strike 2 | 22216311761 |
| Far Cry 6 | 1121047944 |
| Hogwarts Legacy | 83685228 |
| CoD: Modern Warfare III | 103936744 |
| Ghost of Tsushima | 79654726 |
| Cyberpunk 2077 | 91815021 |
| Shadow of the Tomb Raider | 1381259350 |
| 1080p High | 123 |
| 1080p Ultra | 100 |
| 1440p Ultra | 74 |
| 4K Ultra | 41 |
| Margin of Error | Low |
| Time Spy | 11334 |
| Solar Bay | 49640 |
| Port Royal | 6851 |
| Fire Strike | 28629 |
| Wild Life Extreme | 23071 |
| Night Raid | 95185 |
| Background Blur | 173.8 img/sec |
| Face Detection | 96.9 img/sec |
| Horizon Detection | 5.69 Gpixels/sec |
| Edge Detection | 7.75 Gpixels/sec |
| Gaussian Blur | 6.27 Gpixels/sec |
| Feature Matching | 1.14 Gpixels/sec |
| Stereo Matching | 480.4 Gpixels/sec |
| Particle Physics | 14706.2 FPS |
| API | OpenGL |
| G2D Mark | 777 |
| DirectX 11 | 153 FPS |
| DirectX 12 | 73 FPS |
| GPU Compute | 7443 Ops/s |
| Aztec Ruins Normal Tier | 730.7 FPS |
| Car Chase | 624.6 FPS |
| Manhattan 3.1.1 (1440p) | 540.8 FPS |
| T-Rex | 2606.1 FPS |
| Tessellation | 3852.5 FPS |
| ALU 2 | 3639.9 FPS |
| Driver Overhead 2 | 256.5 FPS |
| OS | Windows |
| Image Classification (SP) | 6969 |
| Image Segmentation (HP) | 17142 |
| Image Super Resolution (Q) | 16426 |
| Face Detection (HP) | 31628 |
| Pose Estimation (Q) | 74413 |
| Text Classification (SP) | 2522 |
| Machine Translation (HP) | 3639 |
| Object Detection (SP) | 9002 |
| Depth Estimation (Q) | 27790 |
| Style Transfer (SP) | 160005 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Gaming |
| Segment | High-end |
| Texture Mapping Units (TMUs) | 176 |
| Render Output Units (ROPs) | 80 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 4MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 83-119 GPixel/s |
| Texture Fill Rate | 182-261 GTexel/s |
| Transistor Density | 44.39 MTr/mm² |
| ECC | No |