Technical Specifications
Performance
| Architecture | Ampere |
|---|---|
| GPU Codename | GA104 (GN20-E7) |
| Base Clock | 780-1350 MHz (configurable) |
| Boost Clock | 1245-1710 MHz (configurable) |
| Shading Units | 6144 |
| Tensor Cores | 192 |
| Ray-tracing Cores | 48 |
| Compute Units (Pipelines) | 48 |
Memory
| Memory Type | GDDR6 |
|---|---|
| Memory Size | 8-16 GB |
| Memory Clock | 1500-1750 MHz |
| Effective Memory Speed | 12000-14000 Mbps |
| Bus | 256-bit |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 2.0 |
| CUDA | 8.6 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4a |
Technical
| TGP | 80-165 W (configurable) |
|---|---|
| Fabrication Process | 8 nm |
| Die Size | 392 mm² |
| Transistor Count | 17.4 billion |
| Interface | PCIe 4.0 x16 |
| Manufacturing | Samsung |
| Vendor | Nvidia |
| Build | Discrete |
| Released | January 12, 2021 |
Other Specifications
| TGP / Version | 165W 160W 155W 150W 145W 140W 135W 130W 125W 120W 115W 90W 85W 80W |
|---|---|
| Forza Horizon 5 | 137857454 |
| The Witcher 3 | 1531279247 |
| Counter-Strike 2 | 22716711966 |
| Far Cry 6 | 1131068148 |
| Hogwarts Legacy | 88715327 |
| CoD: Modern Warfare III | 1061017145 |
| Ghost of Tsushima | 81654827 |
| Cyberpunk 2077 | 95835023 |
| Shadow of the Tomb Raider | 1391309749 |
| 1080p High | 127 |
| 1080p Ultra | 104 |
| 1440p Ultra | 76 |
| 4K Ultra | 43 |
| Margin of Error | Low |
| Time Spy | 11997 |
| Solar Bay | 50101 |
| Port Royal | 7203 |
| Fire Strike | 29088 |
| Wild Life Extreme | 24790 |
| Night Raid | 82089 |
| Background Blur | 211 img/sec |
| Face Detection | 123.6 img/sec |
| Horizon Detection | 5.78 Gpixels/sec |
| Edge Detection | 8.03 Gpixels/sec |
| Gaussian Blur | 6.25 Gpixels/sec |
| Feature Matching | 1.17 Gpixels/sec |
| Stereo Matching | 543.2 Gpixels/sec |
| Particle Physics | 17774.9 FPS |
| API | OpenGL |
| G2D Mark | 634 |
| DirectX 11 | 146 FPS |
| DirectX 12 | 72 FPS |
| GPU Compute | 7200 Ops/s |
| Aztec Ruins Normal Tier | 710.4 FPS |
| Car Chase | 610.8 FPS |
| Manhattan 3.1.1 (1440p) | 516.4 FPS |
| T-Rex | 2609 FPS |
| Tessellation | 3938 FPS |
| ALU 2 | 3715.8 FPS |
| Driver Overhead 2 | 253.4 FPS |
| OS | Windows |
| Image Classification (SP) | 6773 |
| Image Segmentation (HP) | 19587 |
| Image Super Resolution (Q) | 15553 |
| Face Detection (HP) | 35885 |
| Pose Estimation (Q) | 82446 |
| Text Classification (SP) | 2830 |
| Machine Translation (HP) | 4019 |
| Object Detection (SP) | 8380 |
| Depth Estimation (Q) | 28597 |
| Style Transfer (SP) | 184715 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Gaming |
| Segment | High-end |
| Rival Equivalent | Radeon RX 6800M |
| Texture Mapping Units (TMUs) | 192 |
| Render Output Units (ROPs) | 96 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 4MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 120-164 GPixel/s |
| Texture Fill Rate | 239-328 GTexel/s |
| Transistor Density | 44.39 MTr/mm² |
| ECC | No |