Technical Specifications
Performance
| Architecture | Ampere |
|---|---|
| GPU Codename | GA103 (GN20-E8) |
| Base Clock | 585-1230 MHz (configurable) |
| Boost Clock | 1125-1590 MHz (configurable) |
| Shading Units | 7424 |
| Tensor Cores | 232 |
| Ray-tracing Cores | 58 |
| Compute Units (Pipelines) | 58 |
Memory
| Memory Type | GDDR6 |
|---|---|
| Memory Size | 16 GB |
| Memory Clock | 2000 MHz |
| Effective Memory Speed | 16000 Mbps |
| Bus | 256-bit |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 8.6 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4a |
Technical
| TGP | 80-175 W (configurable) |
|---|---|
| Fabrication Process | 8 nm |
| Die Size | 496 mm² |
| Transistor Count | 22 billion |
| Interface | PCIe 4.0 x16 |
| Manufacturing | Samsung |
| Vendor | Nvidia |
| Build | Discrete |
| Released | January 1, 2022 |
Other Specifications
| TGP / Version | 175W 150W 140W 135W 130W 115W 80W |
|---|---|
| Forza Horizon 5 | 145898258 |
| The Witcher 3 | 1611329854 |
| Counter-Strike 2 | 23617912673 |
| Far Cry 6 | 1231128850 |
| Hogwarts Legacy | 93756031 |
| CoD: Modern Warfare III | 1131057851 |
| Ghost of Tsushima | 85725328 |
| Cyberpunk 2077 | 100875324 |
| Shadow of the Tomb Raider | 15313910458 |
| 1080p High | 134 |
| 1080p Ultra | 110 |
| 1440p Ultra | 82 |
| 4K Ultra | 47 |
| Margin of Error | Low |
| Time Spy | 12875 |
| Solar Bay | 57396 |
| Port Royal | 8091 |
| Fire Strike | 30923 |
| Wild Life Extreme | 26234 |
| Night Raid | 99063 |
| Background Blur | 200.9 img/sec |
| Face Detection | 131.2 img/sec |
| Horizon Detection | 6.49 Gpixels/sec |
| Edge Detection | 8.9 Gpixels/sec |
| Gaussian Blur | 6.34 Gpixels/sec |
| Feature Matching | 1.2 Gpixels/sec |
| Stereo Matching | 571 Gpixels/sec |
| Particle Physics | 17240.3 FPS |
| API | OpenGL |
| G2D Mark | 818 |
| DirectX 11 | 162 FPS |
| DirectX 12 | 88 FPS |
| GPU Compute | 8378 Ops/s |
| Aztec Ruins Normal Tier | 753.9 FPS |
| Car Chase | 655.3 FPS |
| Manhattan 3.1.1 (1440p) | 548.9 FPS |
| T-Rex | 2599 FPS |
| Tessellation | 4095.8 FPS |
| ALU 2 | 4030.4 FPS |
| Driver Overhead 2 | 264.8 FPS |
| OS | Windows |
| Image Classification (SP) | 6797 |
| Image Segmentation (HP) | 20808 |
| Image Super Resolution (Q) | 15194 |
| Face Detection (HP) | 37084 |
| Pose Estimation (Q) | 82268 |
| Text Classification (SP) | 2863 |
| Machine Translation (HP) | 4135 |
| Object Detection (SP) | 8559 |
| Depth Estimation (Q) | 28330 |
| Style Transfer (SP) | 184129 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Gaming |
| Segment | High-end |
| Texture Mapping Units (TMUs) | 232 |
| Render Output Units (ROPs) | 96 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 4MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 108-153 GPixel/s |
| Texture Fill Rate | 261-369 GTexel/s |
| Transistor Density | 44.35 MTr/mm² |
| ECC | No |