GeForce RTX 3080 Ti Laptop

GeForce RTX 3080 Ti Laptop

1080p GamingRay Tracing
42 Gaming
48 Workstation
37 AI/ML
38 Energy Efficiency
42 NanoReview Final Score
12770 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture Ampere
GPU Codename GA103 (GN20-E8)
Base Clock 585-1230 MHz (configurable)
Boost Clock 1125-1590 MHz (configurable)
Shading Units 7424
Tensor Cores 232
Ray-tracing Cores 58
Compute Units (Pipelines) 58

Memory

Memory Type GDDR6
Memory Size 16 GB
Memory Clock 2000 MHz
Effective Memory Speed 16000 Mbps
Bus 256-bit

Graphics APIs

DirectX 12
Vulkan 1.2
OpenGL 4.6
OpenCL 3.0
CUDA 8.6
Ray Tracing Yes
DLSS DLSS 2
DisplayPort 1.4a

Technical

TGP
80-175 W (configurable)
Fabrication Process 8 nm
Die Size 496 mm²
Transistor Count 22 billion
Interface PCIe 4.0 x16
Manufacturing Samsung
Vendor Nvidia
Build Discrete
Released January 1, 2022

Other Specifications

TGP / Version
175W
150W
140W
135W
130W
115W
80W
Forza Horizon 5 145898258
The Witcher 3 1611329854
Counter-Strike 2 23617912673
Far Cry 6 1231128850
Hogwarts Legacy 93756031
CoD: Modern Warfare III 1131057851
Ghost of Tsushima 85725328
Cyberpunk 2077 100875324
Shadow of the Tomb Raider 15313910458
1080p High 134
1080p Ultra 110
1440p Ultra 82
4K Ultra 47
Margin of Error Low
Time Spy 12875
Solar Bay 57396
Port Royal 8091
Fire Strike 30923
Wild Life Extreme 26234
Night Raid 99063
Background Blur 200.9 img/sec
Face Detection 131.2 img/sec
Horizon Detection 6.49 Gpixels/sec
Edge Detection 8.9 Gpixels/sec
Gaussian Blur 6.34 Gpixels/sec
Feature Matching 1.2 Gpixels/sec
Stereo Matching 571 Gpixels/sec
Particle Physics 17240.3 FPS
API OpenGL
G2D Mark 818
DirectX 11 162 FPS
DirectX 12 88 FPS
GPU Compute 8378 Ops/s
Aztec Ruins Normal Tier 753.9 FPS
Car Chase 655.3 FPS
Manhattan 3.1.1 (1440p) 548.9 FPS
T-Rex 2599 FPS
Tessellation 4095.8 FPS
ALU 2 4030.4 FPS
Driver Overhead 2 264.8 FPS
OS Windows
Image Classification (SP) 6797
Image Segmentation (HP) 20808
Image Super Resolution (Q) 15194
Face Detection (HP) 37084
Pose Estimation (Q) 82268
Text Classification (SP) 2863
Machine Translation (HP) 4135
Object Detection (SP) 8559
Depth Estimation (Q) 28330
Style Transfer (SP) 184129
Framework ONNX
Backend DirectML
Case Laptop
Purpose Gaming
Segment High-end
Texture Mapping Units (TMUs) 232
Render Output Units (ROPs) 96
L1 Cache 128KB per cluster
L2 Cache 4MB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 108-153 GPixel/s
Texture Fill Rate 261-369 GTexel/s
Transistor Density 44.35 MTr/mm²
ECC No