GeForce RTX 4070 Laptop

GeForce RTX 4070 Laptop

1080p GamingRay Tracing
41 Gaming
40 Workstation
38 AI/ML
56 Energy Efficiency
43 NanoReview Final Score
12659 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture Ada Lovelace
GPU Codename AD106 (GN21-X6)
Base Clock 735-2070 MHz (configurable)
Boost Clock 1230-2175 MHz (configurable)
Shading Units 4608
Tensor Cores 144
Ray-tracing Cores 36
Compute Units (Pipelines) 36

Memory

Memory Type GDDR6
Memory Size 8 GB
Memory Clock 2000 MHz
Effective Memory Speed 16000 Mbps
Bus 128-bit

Graphics APIs

DirectX 12
Vulkan 1.3
OpenGL 4.6
OpenCL 3.0
CUDA 8.9
Ray Tracing Yes
DLSS DLSS 3
DisplayPort 1.4a

Technical

TGP
35-140 W (configurable)
Fabrication Process 5 nm
Die Size 186 mm²
Transistor Count 22.9 billion
Interface PCIe 4.0 x16
Manufacturing TSMC
Vendor Nvidia
Build Discrete
Released February 22, 2023

Other Specifications

TGP / Version
140W
130W
115W
105W
100W
90W
80W
65W
50W
35W
Forza Horizon 5 137907955
The Witcher 3 1591349649
Counter-Strike 2 23017612971
Far Cry 6 1221128651
Hogwarts Legacy 92745732
CoD: Modern Warfare III 1111047548
Ghost of Tsushima 85725230
Cyberpunk 2077 98845426
Shadow of the Tomb Raider 14714110354
1080p High 131
1080p Ultra 110
1440p Ultra 81
4K Ultra 46
Margin of Error Low
Time Spy 12517
Solar Bay 54547
Port Royal 7397
Fire Strike 30007
Wild Life Extreme 23201
Night Raid 113072
Background Blur 158.5 img/sec
Face Detection 116.5 img/sec
Horizon Detection 4.35 Gpixels/sec
Edge Detection 5.67 Gpixels/sec
Gaussian Blur 6.44 Gpixels/sec
Feature Matching 1.36 Gpixels/sec
Stereo Matching 528.5 Gpixels/sec
Particle Physics 16372.3 FPS
API OpenGL
G2D Mark 764
DirectX 11 178 FPS
DirectX 12 85 FPS
GPU Compute 8415 Ops/s
Aztec Ruins Normal Tier 809.3 FPS
Car Chase 702.5 FPS
Manhattan 3.1.1 (1440p) 560.4 FPS
T-Rex 3084 FPS
Tessellation 4614 FPS
ALU 2 4439.2 FPS
Driver Overhead 2 283.8 FPS
OS Windows
Image Classification (SP) 8642
Image Segmentation (HP) 20635
Image Super Resolution (Q) 26378
Face Detection (HP) 39776
Pose Estimation (Q) 105983
Text Classification (SP) 2995
Machine Translation (HP) 4507
Object Detection (SP) 10198
Depth Estimation (Q) 41078
Style Transfer (SP) 190315
Framework ONNX
Backend DirectML
Case Laptop
Purpose Gaming
Segment High-end
Texture Mapping Units (TMUs) 144
Render Output Units (ROPs) 48
L1 Cache 128KB per cluster
L2 Cache 32MB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 59-104 GPixel/s
Texture Fill Rate 177-313 GTexel/s
Transistor Density 123.12 MTr/mm²
ECC No

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