Technical Specifications
Memory
| Memory Type | GDDR6 |
| Memory Size | 8 GB |
| Memory Clock | 1750 MHz |
| Effective Memory Speed | 20000 Mbps |
| Bus | 128-bit |
Graphics APIs
| DirectX | 12.2 |
| Vulkan | 1.4 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 12.0 |
| Ray Tracing | Yes |
| DLSS | DLSS 4 |
| DisplayPort | 2.1b |
Technical
| TGP | |
| Fabrication Process | 5 nm |
| Die Size | 149 mm² |
| Transistor Count | 16.9 billion |
| Interface | PCIe 5.0 x8 |
| Max. Temperature | 87°C |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | June 24, 2025 |
Other Specifications
| Forza Horizon 5 | 119786544 |
| The Witcher 3 | 1401118343 |
| Counter-Strike 2 | 20415011055 |
| Far Cry 6 | 104937543 |
| Hogwarts Legacy | 77634724 |
| CoD: Modern Warfare III | 92866137 |
| Ghost of Tsushima | 70594123 |
| Cyberpunk 2077 | 82704320 |
| Shadow of the Tomb Raider | 1261128043 |
| 1080p High | 113 |
| 1080p Ultra | 91 |
| 1440p Ultra | 67 |
| 4K Ultra | 37 |
| Margin of Error | Medium |
| Time Spy | 10301 |
| Solar Bay | 46811 |
| Port Royal | 6136 |
| Fire Strike | 28785 |
| Wild Life Extreme | 18987 |
| Night Raid | 118773 |
| Background Blur | 129.6 img/sec |
| Face Detection | 94.6 img/sec |
| Horizon Detection | 3.45 Gpixels/sec |
| Edge Detection | 4.41 Gpixels/sec |
| Gaussian Blur | 4.43 Gpixels/sec |
| Feature Matching | 1.16 Gpixels/sec |
| Stereo Matching | 434.1 Gpixels/sec |
| Particle Physics | 13990.8 FPS |
| G2D Mark | 1051 |
| DirectX 11 | 151 FPS |
| DirectX 12 | 70 FPS |
| GPU Compute | 8227 Ops/s |
| Image Classification (SP) | 7103 |
| Image Segmentation (HP) | 22390 |
| Image Super Resolution (Q) | 17642 |
| Face Detection (HP) | 40054 |
| Pose Estimation (Q) | 66253 |
| Text Classification (SP) | 3436 |
| Machine Translation (HP) | 5705 |
| Object Detection (SP) | 8910 |
| Depth Estimation (Q) | 31732 |
| Style Transfer (SP) | 107993 |
| Framework | ONNX |
| Backend | DirectML |
| Launch price (MSRP) | $249 |
| Case | Desktop |
| Purpose | Gaming |
| Segment | Mid-range |
| Texture Mapping Units (TMUs) | 80 |
| Render Output Units (ROPs) | 32 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 32MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 82 GPixel/s |
| Texture Fill Rate | 206 GTexel/s |
| Transistor Density | 113.42 MTr/mm² |
| ECC | No |
Laptops with GeForce RTX 5050