GeForce RTX 5050 Laptop

GeForce RTX 5050 Laptop

Ray Tracing
30 Gaming
36 Workstation
29 AI/ML
67 Energy Efficiency
38 NanoReview Final Score
8862 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture Blackwell 2.0
GPU Codename GB207
Base Clock 1020-1500 MHz (configurable)
Boost Clock 1500-2662 MHz (configurable)
Shading Units 2560
Tensor Cores 80
Ray-tracing Cores 20
Compute Units (Pipelines) 20

Memory

Memory Type GDDR7
Memory Size 8 GB
Memory Clock 1750 MHz
Effective Memory Speed 24000 Mbps
Bus 128-bit

Graphics APIs

DirectX 12.2
Vulkan 1.4
OpenGL 4.6
OpenCL 3.0
CUDA 12.0
Ray Tracing Yes
DLSS DLSS 4
DisplayPort 2.1b

Technical

TGP
35-115 W (configurable)
Fabrication Process 5 nm
Die Size 149 mm²
Transistor Count 16.9 billion
Interface PCIe 5.0 x16
Manufacturing TSMC
Vendor Nvidia
Build Discrete
Released June 24, 2025

Other Specifications

Forza Horizon 5 112685940
The Witcher 3 124987039
Counter-Strike 2 1771339446
Far Cry 6 91816633
Hogwarts Legacy 66563718
CoD: Modern Warfare III 81715231
Ghost of Tsushima 62493420
Cyberpunk 2077 68633816
Shadow of the Tomb Raider 106956738
1080p High 99
1080p Ultra 79
1440p Ultra 57
4K Ultra 31
Margin of Error Medium
Time Spy 9630
Solar Bay 42720
Port Royal 5810
Fire Strike 25913
Wild Life Extreme 17863
Night Raid 102695
Background Blur 154.5 img/sec
Face Detection 94.6 img/sec
Horizon Detection 3.36 Gpixels/sec
Edge Detection 4.21 Gpixels/sec
Gaussian Blur 4.26 Gpixels/sec
Feature Matching 1.07 Gpixels/sec
Stereo Matching 414.3 Gpixels/sec
Particle Physics 13519.1 FPS
API OpenGL
G2D Mark 858
DirectX 11 133 FPS
DirectX 12 70 FPS
GPU Compute 5630 Ops/s
Aztec Ruins Normal Tier 609.2 FPS
Car Chase 366.8 FPS
Manhattan 3.1.1 (1440p) 294.7 FPS
T-Rex 1411.1 FPS
Tessellation 1978.5 FPS
ALU 2 1734.6 FPS
Driver Overhead 2 92.1 FPS
OS Windows
Image Classification (SP) 6724
Image Segmentation (HP) 20455
Image Super Resolution (Q) 17332
Face Detection (HP) 37078
Pose Estimation (Q) 68680
Text Classification (SP) 2764
Machine Translation (HP) 5076
Object Detection (SP) 8520
Depth Estimation (Q) 32304
Style Transfer (SP) 110367
Framework ONNX
Backend DirectML
Case Laptop
Purpose Gaming
Segment Mid-range
Texture Mapping Units (TMUs) 80
Render Output Units (ROPs) 32
L1 Cache 128KB per cluster
L2 Cache 32MB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 48-85 GPixel/s
Texture Fill Rate 120-213 GTexel/s
Transistor Density 113.42 MTr/mm²
ECC No

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