Technical Specifications
Performance
| Architecture | Blackwell 2.0 |
|---|---|
| GPU Codename | GB207 |
| Base Clock | 1020-1500 MHz (configurable) |
| Boost Clock | 1500-2662 MHz (configurable) |
| Shading Units | 2560 |
| Tensor Cores | 80 |
| Ray-tracing Cores | 20 |
| Compute Units (Pipelines) | 20 |
Memory
| Memory Type | GDDR7 |
|---|---|
| Memory Size | 8 GB |
| Memory Clock | 1750 MHz |
| Effective Memory Speed | 24000 Mbps |
| Bus | 128-bit |
Graphics APIs
| DirectX | 12.2 |
|---|---|
| Vulkan | 1.4 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 12.0 |
| Ray Tracing | Yes |
| DLSS | DLSS 4 |
| DisplayPort | 2.1b |
Technical
| TGP | 35-115 W (configurable) |
|---|---|
| Fabrication Process | 5 nm |
| Die Size | 149 mm² |
| Transistor Count | 16.9 billion |
| Interface | PCIe 5.0 x16 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | June 24, 2025 |
Other Specifications
| Forza Horizon 5 | 112685940 |
|---|---|
| The Witcher 3 | 124987039 |
| Counter-Strike 2 | 1771339446 |
| Far Cry 6 | 91816633 |
| Hogwarts Legacy | 66563718 |
| CoD: Modern Warfare III | 81715231 |
| Ghost of Tsushima | 62493420 |
| Cyberpunk 2077 | 68633816 |
| Shadow of the Tomb Raider | 106956738 |
| 1080p High | 99 |
| 1080p Ultra | 79 |
| 1440p Ultra | 57 |
| 4K Ultra | 31 |
| Margin of Error | Medium |
| Time Spy | 9630 |
| Solar Bay | 42720 |
| Port Royal | 5810 |
| Fire Strike | 25913 |
| Wild Life Extreme | 17863 |
| Night Raid | 102695 |
| Background Blur | 154.5 img/sec |
| Face Detection | 94.6 img/sec |
| Horizon Detection | 3.36 Gpixels/sec |
| Edge Detection | 4.21 Gpixels/sec |
| Gaussian Blur | 4.26 Gpixels/sec |
| Feature Matching | 1.07 Gpixels/sec |
| Stereo Matching | 414.3 Gpixels/sec |
| Particle Physics | 13519.1 FPS |
| API | OpenGL |
| G2D Mark | 858 |
| DirectX 11 | 133 FPS |
| DirectX 12 | 70 FPS |
| GPU Compute | 5630 Ops/s |
| Aztec Ruins Normal Tier | 609.2 FPS |
| Car Chase | 366.8 FPS |
| Manhattan 3.1.1 (1440p) | 294.7 FPS |
| T-Rex | 1411.1 FPS |
| Tessellation | 1978.5 FPS |
| ALU 2 | 1734.6 FPS |
| Driver Overhead 2 | 92.1 FPS |
| OS | Windows |
| Image Classification (SP) | 6724 |
| Image Segmentation (HP) | 20455 |
| Image Super Resolution (Q) | 17332 |
| Face Detection (HP) | 37078 |
| Pose Estimation (Q) | 68680 |
| Text Classification (SP) | 2764 |
| Machine Translation (HP) | 5076 |
| Object Detection (SP) | 8520 |
| Depth Estimation (Q) | 32304 |
| Style Transfer (SP) | 110367 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Gaming |
| Segment | Mid-range |
| Texture Mapping Units (TMUs) | 80 |
| Render Output Units (ROPs) | 32 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 32MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 48-85 GPixel/s |
| Texture Fill Rate | 120-213 GTexel/s |
| Transistor Density | 113.42 MTr/mm² |
| ECC | No |