Technical Specifications
Memory
| Memory Type | GDDR7 |
| Memory Size | 8 GB |
| Memory Clock | 1750 MHz |
| Effective Memory Speed | 28000 Mbps |
| Bus | 128-bit |
Graphics APIs
| DirectX | 12.2 |
| Vulkan | 1.4 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 12.0 |
| Ray Tracing | Yes |
| DLSS | DLSS 4 |
| DisplayPort | 2.1b |
Technical
| TGP | |
| Fabrication Process | 5 nm |
| Die Size | 181 mm² |
| Transistor Count | 21.9 billion |
| Interface | PCIe 5.0 x8 |
| Max. Temperature | 87°C |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | April 15, 2025 |
Other Specifications
| Forza Horizon 5 | 1581039272 |
| The Witcher 3 | 18114710857 |
| Counter-Strike 2 | 26320014482 |
| Far Cry 6 | 13912910663 |
| Hogwarts Legacy | 108906937 |
| CoD: Modern Warfare III | 1341279761 |
| Ghost of Tsushima | 97826636 |
| Cyberpunk 2077 | 1151036930 |
| Shadow of the Tomb Raider | 18617412770 |
| 1080p High | 153 |
| 1080p Ultra | 128 |
| 1440p Ultra | 98 |
| 4K Ultra | 56 |
| Margin of Error | Low |
| Time Spy | 15626 |
| Solar Bay | 75159 |
| Port Royal | 9934 |
| Fire Strike | 41215 |
| Wild Life Extreme | 30598 |
| Night Raid | 143186 |
| Background Blur | 197.7 img/sec |
| Face Detection | 131.5 img/sec |
| Horizon Detection | 5.28 Gpixels/sec |
| Edge Detection | 6.79 Gpixels/sec |
| Gaussian Blur | 7.74 Gpixels/sec |
| Feature Matching | 1.53 Gpixels/sec |
| Stereo Matching | 726.7 Gpixels/sec |
| Particle Physics | 21833.6 FPS |
| G2D Mark | 1227 |
| DirectX 11 | 218 FPS |
| DirectX 12 | 90 FPS |
| GPU Compute | 11549 Ops/s |
| Image Classification (SP) | 9511 |
| Image Segmentation (HP) | 29012 |
| Image Super Resolution (Q) | 25621 |
| Face Detection (HP) | 52204 |
| Pose Estimation (Q) | 122234 |
| Text Classification (SP) | 3209 |
| Machine Translation (HP) | 6074 |
| Object Detection (SP) | 12095 |
| Depth Estimation (Q) | 45666 |
| Style Transfer (SP) | 182591 |
| Framework | ONNX |
| Backend | DirectML |
| Launch price (MSRP) | $379 |
| Case | Desktop |
| Purpose | Gaming |
| Segment | Mid-range |
| Texture Mapping Units (TMUs) | 144 |
| Render Output Units (ROPs) | 48 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 32MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 123 GPixel/s |
| Texture Fill Rate | 370 GTexel/s |
| Transistor Density | 120.99 MTr/mm² |
| ECC | No |