GeForce RTX 5060 Ti (16GB)

GeForce RTX 5060 Ti (16GB)

$475
1080p GamingRay Tracing
50 Gaming
50 Workstation
46 AI/ML
49 Energy Efficiency
49 NanoReview Final Score
16226 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture Blackwell 2.0
GPU Codename GB206-300
Base Clock 2407 MHz
Boost Clock 2572 MHz
Shading Units 4608
Tensor Cores 144
Ray-tracing Cores 36
Compute Units (Pipelines) 36

Memory

Memory Type GDDR7
Memory Size 16 GB
Memory Clock 1750 MHz
Effective Memory Speed 28000 Mbps
Bus 128-bit

Graphics APIs

DirectX 12.2
Vulkan 1.4
OpenGL 4.6
OpenCL 3.0
CUDA 12.0
Ray Tracing Yes
DLSS DLSS 4
DisplayPort 2.1b

Technical

TGP
180 W
Fabrication Process 5 nm
Die Size 181 mm²
Transistor Count 21.9 billion
Interface PCIe 5.0 x8
Max. Temperature 87°C
Manufacturing TSMC
Vendor Nvidia
Build Discrete
Released April 15, 2025

Other Specifications

Forza Horizon 5 1591049570
The Witcher 3 18415510860
Counter-Strike 2 26520214480
Far Cry 6 14112511067
Hogwarts Legacy 110927238
CoD: Modern Warfare III 1391329965
Ghost of Tsushima 100846738
Cyberpunk 2077 1181046933
Shadow of the Tomb Raider 19117413471
1080p High 156
1080p Ultra 130
1440p Ultra 100
4K Ultra 58
Margin of Error Low
Time Spy 16030
Solar Bay 75543
Port Royal 10142
Fire Strike 42459
Wild Life Extreme 30109
Night Raid 151273
Background Blur 243.1 img/sec
Face Detection 149.5 img/sec
Horizon Detection 5.35 Gpixels/sec
Edge Detection 6.88 Gpixels/sec
Gaussian Blur 7.76 Gpixels/sec
Feature Matching 1.57 Gpixels/sec
Stereo Matching 740.2 Gpixels/sec
Particle Physics 22183.7 FPS
API OpenGL
G2D Mark 1227
DirectX 11 218 FPS
DirectX 12 90 FPS
GPU Compute 11549 Ops/s
Aztec Ruins Normal Tier 903.4 FPS
Car Chase 792.7 FPS
Manhattan 3.1.1 (1440p) 641 FPS
T-Rex 2827.5 FPS
Tessellation 5095.6 FPS
ALU 2 4413.6 FPS
Driver Overhead 2 265.7 FPS
OS Windows
Image Classification (SP) 10281
Image Segmentation (HP) 29909
Image Super Resolution (Q) 26549
Face Detection (HP) 59010
Pose Estimation (Q) 117200
Text Classification (SP) 3993
Machine Translation (HP) 6647
Object Detection (SP) 12742
Depth Estimation (Q) 44856
Style Transfer (SP) 175892
Framework ONNX
Backend DirectML
Launch price (MSRP) $429
Case Desktop
Purpose Gaming
Segment Mid-range
Texture Mapping Units (TMUs) 144
Render Output Units (ROPs) 48
L1 Cache 128KB per cluster
L2 Cache 32MB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 123 GPixel/s
Texture Fill Rate 370 GTexel/s
Transistor Density 120.99 MTr/mm²
ECC No