GeForce RTX 5070 Laptop

GeForce RTX 5070 Laptop

1080p GamingRay Tracing
45 Gaming
45 Workstation
39 AI/ML
65 Energy Efficiency
48 NanoReview Final Score
13995 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture Blackwell 2.0
GPU Codename GB206-300
Base Clock 890-1410 MHz (configurable)
Boost Clock 1410-2520 MHz (configurable)
Shading Units 4608
Tensor Cores 144
Ray-tracing Cores 36
Compute Units (Pipelines) 36

Memory

Memory Type GDDR7
Memory Size 8 GB
Memory Clock 1750 MHz
Effective Memory Speed 24000 Mbps
Bus 128-bit

Graphics APIs

DirectX 12.2
Vulkan 1.4
OpenGL 4.6
OpenCL 3.0
CUDA 12.0
Ray Tracing Yes
DLSS DLSS 4
DisplayPort 2.1b

Technical

TGP
50-125 W (configurable)
Fabrication Process 4 nm
Die Size 181 mm²
Transistor Count 21.9 billion
Interface PCIe 5.0 x16
Manufacturing TSMC
Vendor Nvidia
Build Discrete
Released January 7, 2025

Other Specifications

Forza Horizon 5 151958561
The Witcher 3 17414110455
Counter-Strike 2 24819313379
Far Cry 6 1281219357
Hogwarts Legacy 99796030
CoD: Modern Warfare III 1221128255
Ghost of Tsushima 89765632
Cyberpunk 2077 104956129
Shadow of the Tomb Raider 16515311060
1080p High 142
1080p Ultra 118
1440p Ultra 87
4K Ultra 51
Margin of Error Low
Time Spy 13568
Solar Bay 59379
Port Royal 8605
Fire Strike 35980
Wild Life Extreme 24148
Night Raid 123983
Background Blur 213.4 img/sec
Face Detection 130.4 img/sec
Horizon Detection 4.89 Gpixels/sec
Edge Detection 6.23 Gpixels/sec
Gaussian Blur 7.41 Gpixels/sec
Feature Matching 1.46 Gpixels/sec
Stereo Matching 661.9 Gpixels/sec
Particle Physics 19395.6 FPS
API OpenGL
G2D Mark 908
DirectX 11 190 FPS
DirectX 12 92 FPS
GPU Compute 7486 Ops/s
Aztec Ruins Normal Tier 821.7 FPS
Car Chase 720.1 FPS
Manhattan 3.1.1 (1440p) 583.8 FPS
T-Rex 2991.6 FPS
Tessellation 4332.7 FPS
ALU 2 3810.6 FPS
Driver Overhead 2 241.1 FPS
OS Windows
Image Classification (SP) 8984
Image Segmentation (HP) 26270
Image Super Resolution (Q) 24606
Face Detection (HP) 48283
Pose Estimation (Q) 98180
Text Classification (SP) 3260
Machine Translation (HP) 5770
Object Detection (SP) 11172
Depth Estimation (Q) 43305
Style Transfer (SP) 165555
Framework ONNX
Backend DirectML
Case Laptop
Purpose Gaming
Segment Mid-range
Texture Mapping Units (TMUs) 144
Render Output Units (ROPs) 48
L1 Cache 128KB per cluster
L2 Cache 32MB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 68-121 GPixel/s
Texture Fill Rate 203-363 GTexel/s
Transistor Density 120.99 MTr/mm²
ECC No

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