Technical Specifications
Performance
| Architecture | Blackwell 2.0 |
|---|---|
| GPU Codename | GB205-200 |
| Base Clock | 847-1762 MHz (configurable) |
| Boost Clock | 1447-2280 MHz (configurable) |
| Shading Units | 5888 |
| Tensor Cores | 184 |
| Ray-tracing Cores | 46 |
| Compute Units (Pipelines) | 46 |
Memory
| Memory Type | GDDR7 |
|---|---|
| Memory Size | 12 GB |
| Memory Clock | 1750 MHz |
| Effective Memory Speed | 28000 Mbps |
| Bus | 192-bit |
Graphics APIs
| DirectX | 12.2 |
|---|---|
| Vulkan | 1.4 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 12.0 |
| Ray Tracing | Yes |
| DLSS | DLSS 4 |
| DisplayPort | 2.1b |
Technical
| TGP | 60-140 W (configurable) |
|---|---|
| Fabrication Process | 4 nm |
| Die Size | 263 mm² |
| Transistor Count | 31.1 billion |
| Interface | PCIe 5.0 x16 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | January 7, 2025 |
Other Specifications
| Forza Horizon 5 | 17011310077 |
|---|---|
| The Witcher 3 | 19316211460 |
| Counter-Strike 2 | 27020614983 |
| Far Cry 6 | 14213311270 |
| Hogwarts Legacy | 114947440 |
| CoD: Modern Warfare III | 15014010769 |
| Ghost of Tsushima | 107867244 |
| Cyberpunk 2077 | 1271167836 |
| Shadow of the Tomb Raider | 20318914280 |
| 1080p High | 164 |
| 1080p Ultra | 138 |
| 1440p Ultra | 105 |
| 4K Ultra | 62 |
| Margin of Error | Low |
| Time Spy | 17374 |
| Solar Bay | 77925 |
| Port Royal | 11275 |
| Fire Strike | 40950 |
| Wild Life Extreme | 33368 |
| Night Raid | 153716 |
| Background Blur | 248 img/sec |
| Face Detection | 147.7 img/sec |
| Horizon Detection | 6.54 Gpixels/sec |
| Edge Detection | 8.24 Gpixels/sec |
| Gaussian Blur | 9.55 Gpixels/sec |
| Feature Matching | 1.64 Gpixels/sec |
| Stereo Matching | 876 Gpixels/sec |
| Particle Physics | 24026.1 FPS |
| G2D Mark | 976 |
| DirectX 11 | 238 FPS |
| DirectX 12 | 101 FPS |
| GPU Compute | 9065 Ops/s |
| Image Classification (SP) | 10408 |
| Image Segmentation (HP) | 29018 |
| Image Super Resolution (Q) | 26983 |
| Face Detection (HP) | 54398 |
| Pose Estimation (Q) | 107270 |
| Text Classification (SP) | 3658 |
| Machine Translation (HP) | 6237 |
| Object Detection (SP) | 13717 |
| Depth Estimation (Q) | 49509 |
| Style Transfer (SP) | 199816 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Gaming |
| Segment | Mid-range |
| Texture Mapping Units (TMUs) | 184 |
| Render Output Units (ROPs) | 64 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 48MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 93-146 GPixel/s |
| Texture Fill Rate | 266-420 GTexel/s |
| Transistor Density | 118.25 MTr/mm² |
| ECC | No |
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