GeForce RTX 5080 Laptop

GeForce RTX 5080 Laptop

1080p GamingRay Tracing
64 Gaming
64 Workstation
49 AI/ML
51 Energy Efficiency
60 NanoReview Final Score
22550 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture Blackwell 2.0
GPU Codename GB203-400
Base Clock 975 MHz
Boost Clock 1500-2410 MHz (configurable)
Shading Units 7680
Tensor Cores 240
Ray-tracing Cores 60
Compute Units (Pipelines) 60

Memory

Memory Type GDDR7
Memory Size 16 GB
Memory Clock 1750 MHz
Effective Memory Speed 28000 Mbps
Bus 256-bit

Graphics APIs

DirectX 12
Vulkan 1.4
OpenGL 4.6
OpenCL 3.0
CUDA 10.1
Ray Tracing Yes
DLSS DLSS 4
DisplayPort 2.1b

Technical

TGP
80-175 W (configurable)
Fabrication Process 4 nm
Die Size 378 mm²
Transistor Count 45.6 billion
Interface PCIe 5.0 x16
Manufacturing TSMC
Vendor Nvidia
Build Discrete
Released January 7, 2025

Other Specifications

Forza Horizon 5 19713212497
The Witcher 3 21317713370
Counter-Strike 2 28121815682
Far Cry 6 15714612780
Hogwarts Legacy 1351138949
CoD: Modern Warfare III 17917113488
Ghost of Tsushima 1231018855
Cyberpunk 2077 1551379444
Shadow of the Tomb Raider 25423717897
1080p High 188
1080p Ultra 159
1440p Ultra 125
4K Ultra 74
Margin of Error Low
Time Spy 21955
Solar Bay 96547
Port Royal 14086
Fire Strike 46539
Wild Life Extreme 41198
Night Raid 173220
Background Blur 194.4 img/sec
Face Detection 165.6 img/sec
Horizon Detection 8.61 Gpixels/sec
Edge Detection 12.2 Gpixels/sec
Gaussian Blur 11.5 Gpixels/sec
Feature Matching 1.7 Gpixels/sec
Stereo Matching 1060 Gpixels/sec
Particle Physics 27590.4 FPS
API OpenGL
G2D Mark 1088
DirectX 11 255 FPS
DirectX 12 112 FPS
GPU Compute 10999 Ops/s
Aztec Ruins Normal Tier 1124.2 FPS
Car Chase 1056.4 FPS
Manhattan 3.1.1 (1440p) 902.7 FPS
T-Rex 4358.2 FPS
Tessellation 7014.3 FPS
ALU 2 6125.9 FPS
Driver Overhead 2 187 FPS
OS Windows
Image Classification (SP) 10192
Image Segmentation (HP) 23343
Image Super Resolution (Q) 31132
Face Detection (HP) 46322
Pose Estimation (Q) 134037
Text Classification (SP) 3319
Machine Translation (HP) 4696
Object Detection (SP) 13038
Depth Estimation (Q) 52089
Style Transfer (SP) 248270
Framework ONNX
Backend DirectML
Case Laptop
Purpose Gaming
Segment High-end
Texture Mapping Units (TMUs) 240
Render Output Units (ROPs) 96
L1 Cache 128KB per cluster
L2 Cache 64MB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 144-231 GPixel/s
Texture Fill Rate 360-578 GTexel/s
Transistor Density 120.63 MTr/mm²
ECC No

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