GeForce RTX 5090 Laptop

GeForce RTX 5090 Laptop

AAA GamingVR ReadyRay Tracing
71 Gaming
74 Workstation
60 AI/ML
51 Energy Efficiency
67 NanoReview Final Score
26080 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture Blackwell 2.0
GPU Codename GB203-400
Base Clock 990-1515 MHz (configurable)
Boost Clock 1515-2160 MHz (configurable)
Shading Units 10496
Tensor Cores 328
Ray-tracing Cores 82
Compute Units (Pipelines) 82

Memory

Memory Type GDDR7
Memory Size 24 GB
Memory Clock 1750 MHz
Effective Memory Speed 28000 Mbps
Bus 256-bit

Graphics APIs

DirectX 12
Vulkan 1.4
OpenGL 4.6
OpenCL 3.0
CUDA 10.1
Ray Tracing Yes
DLSS DLSS 4
DisplayPort 2.1a

Technical

TGP
95-175 W (configurable)
Fabrication Process 4 nm
Die Size 378 mm²
Transistor Count 45.6 billion
Interface PCIe 5.0 x16
Manufacturing TSMC
Vendor Nvidia
Build Discrete
Released January 6, 2025

Other Specifications

Forza Horizon 5 209150141108
The Witcher 3 23119714475
Counter-Strike 2 29522016482
Far Cry 6 16415613684
Hogwarts Legacy 1461239852
CoD: Modern Warfare III 19219215099
Ghost of Tsushima 1361149659
Cyberpunk 2077 17315710952
Shadow of the Tomb Raider 274259196106
1080p High 202
1080p Ultra 174
1440p Ultra 137
4K Ultra 80
Margin of Error Low
Time Spy 24962
Solar Bay 114857
Port Royal 16337
Fire Strike 51096
Wild Life Extreme 47356
Night Raid 181627
Background Blur 266.5 img/sec
Face Detection 196.9 img/sec
Horizon Detection 10.6 Gpixels/sec
Edge Detection 15.2 Gpixels/sec
Gaussian Blur 14.4 Gpixels/sec
Feature Matching 1.89 Gpixels/sec
Stereo Matching 1150 Gpixels/sec
Particle Physics 29783 FPS
G2D Mark 1093
DirectX 11 269 FPS
DirectX 12 138 FPS
GPU Compute 12457 Ops/s
Image Classification (SP) 12121
Image Segmentation (HP) 33054
Image Super Resolution (Q) 33652
Face Detection (HP) 67213
Pose Estimation (Q) 151395
Text Classification (SP) 3209
Machine Translation (HP) 6292
Object Detection (SP) 15618
Depth Estimation (Q) 57894
Style Transfer (SP) 272117
Framework ONNX
Backend DirectML
Case Laptop
Purpose Gaming
Segment High-end
Texture Mapping Units (TMUs) 328
Render Output Units (ROPs) 128
L1 Cache 128KB per cluster
L2 Cache 64MB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 194-276 GPixel/s
Texture Fill Rate 497-708 GTexel/s
Transistor Density 120.63 MTr/mm²
ECC No

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