Technical Specifications
Performance
| Architecture | Blackwell 2.0 |
|---|---|
| GPU Codename | GB203-400 |
| Base Clock | 990-1515 MHz (configurable) |
| Boost Clock | 1515-2160 MHz (configurable) |
| Shading Units | 10496 |
| Tensor Cores | 328 |
| Ray-tracing Cores | 82 |
| Compute Units (Pipelines) | 82 |
Memory
| Memory Type | GDDR7 |
|---|---|
| Memory Size | 24 GB |
| Memory Clock | 1750 MHz |
| Effective Memory Speed | 28000 Mbps |
| Bus | 256-bit |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.4 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 10.1 |
| Ray Tracing | Yes |
| DLSS | DLSS 4 |
| DisplayPort | 2.1a |
Technical
| TGP | 95-175 W (configurable) |
|---|---|
| Fabrication Process | 4 nm |
| Die Size | 378 mm² |
| Transistor Count | 45.6 billion |
| Interface | PCIe 5.0 x16 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | January 6, 2025 |
Other Specifications
| Forza Horizon 5 | 209150141108 |
|---|---|
| The Witcher 3 | 23119714475 |
| Counter-Strike 2 | 29522016482 |
| Far Cry 6 | 16415613684 |
| Hogwarts Legacy | 1461239852 |
| CoD: Modern Warfare III | 19219215099 |
| Ghost of Tsushima | 1361149659 |
| Cyberpunk 2077 | 17315710952 |
| Shadow of the Tomb Raider | 274259196106 |
| 1080p High | 202 |
| 1080p Ultra | 174 |
| 1440p Ultra | 137 |
| 4K Ultra | 80 |
| Margin of Error | Low |
| Time Spy | 24962 |
| Solar Bay | 114857 |
| Port Royal | 16337 |
| Fire Strike | 51096 |
| Wild Life Extreme | 47356 |
| Night Raid | 181627 |
| Background Blur | 266.5 img/sec |
| Face Detection | 196.9 img/sec |
| Horizon Detection | 10.6 Gpixels/sec |
| Edge Detection | 15.2 Gpixels/sec |
| Gaussian Blur | 14.4 Gpixels/sec |
| Feature Matching | 1.89 Gpixels/sec |
| Stereo Matching | 1150 Gpixels/sec |
| Particle Physics | 29783 FPS |
| G2D Mark | 1093 |
| DirectX 11 | 269 FPS |
| DirectX 12 | 138 FPS |
| GPU Compute | 12457 Ops/s |
| Image Classification (SP) | 12121 |
| Image Segmentation (HP) | 33054 |
| Image Super Resolution (Q) | 33652 |
| Face Detection (HP) | 67213 |
| Pose Estimation (Q) | 151395 |
| Text Classification (SP) | 3209 |
| Machine Translation (HP) | 6292 |
| Object Detection (SP) | 15618 |
| Depth Estimation (Q) | 57894 |
| Style Transfer (SP) | 272117 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Gaming |
| Segment | High-end |
| Texture Mapping Units (TMUs) | 328 |
| Render Output Units (ROPs) | 128 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 64MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 194-276 GPixel/s |
| Texture Fill Rate | 497-708 GTexel/s |
| Transistor Density | 120.63 MTr/mm² |
| ECC | No |
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