Technical Specifications
Performance
| Architecture | Generation 12.1 |
|---|---|
| GPU Codename | Tiger Lake GT2 |
| Base Clock | 300 MHz |
| Boost Clock | 850-1500 MHz (configurable) |
| Shading Units | 640 |
| Tensor Cores | No |
| Ray-tracing Cores | No |
| Compute Units (Pipelines) | 80 |
Memory
| Memory Type | System Shared |
|---|---|
| Memory Size | System RAM Dependent |
| Memory Clock | System RAM Dependent |
| Effective Memory Speed | System RAM Dependent |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 2.1 |
| Ray Tracing | No |
| DLSS | No |
Technical
| TGP | 15 W |
|---|---|
| Fabrication Process | 10 nm |
| Die Size | 146 mm² |
| Interface | Ring Bus |
| Manufacturing | Intel |
| Vendor | Intel |
| Build | Integrated |
| Released | August 15, 2020 |
Other Specifications
| Forza Horizon 5 | 1910 - - |
|---|---|
| The Witcher 3 | 1210 - - |
| Counter-Strike 2 | 181210 - |
| Far Cry 6 | 129 - - |
| CoD: Modern Warfare III | 12109 - |
| Ghost of Tsushima | 9 - - - |
| Shadow of the Tomb Raider | 1312 - - |
| 1080p High | 12 |
| 1080p Ultra | 9 |
| Margin of Error | Medium |
| Time Spy | 1233 |
| Fire Strike | 4195 |
| Wild Life Extreme | 2124 |
| Night Raid | 15113 |
| Background Blur | 31 img/sec |
| Face Detection | 23.3 img/sec |
| Horizon Detection | 0.61 Gpixels/sec |
| Edge Detection | 0.87 Gpixels/sec |
| Gaussian Blur | 0.36 Gpixels/sec |
| Feature Matching | 0.15 Gpixels/sec |
| Stereo Matching | 36.1 Gpixels/sec |
| Particle Physics | 2493.2 FPS |
| API | Vulkan |
| G2D Mark | 390 |
| DirectX 11 | 16 FPS |
| DirectX 12 | 12 FPS |
| GPU Compute | 1211 Ops/s |
| Aztec Ruins Normal Tier | 174.8 FPS |
| OS | Windows |
| Case | Laptop |
| Purpose | Generic |
| Segment | Entry-level |
| Texture Mapping Units (TMUs) | 40 |
| Render Output Units (ROPs) | 20 |
| L2 Cache | 1024KB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 17-30 GPixel/s |
| Texture Fill Rate | 34-60 GTexel/s |
| ECC | No |