Technical Specifications
Performance
| Architecture | Generation 9.5 |
|---|---|
| GPU Codename | Whiskey Lake GT2 |
| Base Clock | 300 MHz |
| Boost Clock | 1000-1150 MHz (configurable) |
| Shading Units | 192 |
| Compute Units (Pipelines) | 24 |
Memory
| Memory Type | System Shared |
|---|---|
| Memory Size | System RAM Dependent |
| Memory Clock | System RAM Dependent |
| Effective Memory Speed | System RAM Dependent |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.1.103 |
| OpenGL | 4.6 |
| OpenCL | 2.1 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.2 |
Technical
| TGP | 15 W |
|---|---|
| Fabrication Process | 14 nm |
| Die Size | 49 mm² |
| Transistor Count | 0.19 billion |
| Interface | Ring Bus |
| Manufacturing | Intel |
| Vendor | Intel |
| Build | Integrated |
| Released | August 28, 2018 |
Other Specifications
| Forza Horizon 5 | 10 - - - |
|---|---|
| Counter-Strike 2 | 11 - - - |
| Margin of Error | Low |
| Time Spy | 361 |
| Fire Strike | 1150 |
| Wild Life Extreme | 768 |
| Night Raid | 5092 |
| Background Blur | 10.4 img/sec |
| Face Detection | 6.19 img/sec |
| Horizon Detection | 0.19 Gpixels/sec |
| Edge Detection | 0.27 Gpixels/sec |
| Gaussian Blur | 0.18 Gpixels/sec |
| Feature Matching | 0.07 Gpixels/sec |
| Stereo Matching | 20.8 Gpixels/sec |
| Particle Physics | 769 FPS |
| API | Vulkan |
| G2D Mark | 238 |
| DirectX 11 | 8 FPS |
| DirectX 12 | 5 FPS |
| GPU Compute | 434 Ops/s |
| Aztec Ruins Normal Tier | 35.2 FPS |
| OS | Windows |
| Case | Laptop |
| Purpose | Generic |
| Segment | Entry-level |
| Texture Mapping Units (TMUs) | 24 |
| Render Output Units (ROPs) | 3 |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 3 GPixel/s |
| Texture Fill Rate | 24-28 GTexel/s |
| Transistor Density | 3.88 MTr/mm² |
| ECC | No |