Technical Specifications
Performance
| Architecture | Generation 12.1 |
|---|---|
| GPU Codename | Rocket Lake GT1 |
| Base Clock | 300 MHz |
| Boost Clock | 900-1550 MHz (configurable) |
| Shading Units | 192 |
| Tensor Cores | No |
| Ray-tracing Cores | No |
| Compute Units (Pipelines) | 24 |
Memory
| Memory Type | System Shared |
|---|
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| Ray Tracing | No |
| DLSS | No |
Technical
| TGP | 15 W |
|---|---|
| Fabrication Process | 14 nm |
| Interface | Ring Bus |
| Vendor | Intel |
| Build | Integrated |
| Released | January 1, 2021 |
Other Specifications
| Forza Horizon 5 | 13 - - - |
|---|---|
| The Witcher 3 | - - - |
| Counter-Strike 2 | 13 - - - |
| CoD: Modern Warfare III | - - - |
| Margin of Error | Low |
| Time Spy | 610 |
| Fire Strike | 2250 |
| Wild Life Extreme | 1511 |
| Night Raid | 8959 |
| Background Blur | 13.7 img/sec |
| Face Detection | 8.19 img/sec |
| Horizon Detection | 0.26 Gpixels/sec |
| Edge Detection | 0.38 Gpixels/sec |
| Gaussian Blur | 0.25 Gpixels/sec |
| Feature Matching | 0.09 Gpixels/sec |
| Stereo Matching | 19.2 Gpixels/sec |
| Particle Physics | 887.2 FPS |
| API | Vulkan |
| G2D Mark | 419 |
| DirectX 11 | 10 FPS |
| DirectX 12 | 7 FPS |
| GPU Compute | 643 Ops/s |
| Aztec Ruins Normal Tier | 64.4 FPS |
| OS | Windows |
| Case | Laptop |
| Purpose | Generic |
| Segment | Entry-level |
| Texture Mapping Units (TMUs) | 48 |
| Render Output Units (ROPs) | 24 |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 22-37 GPixel/s |
| Texture Fill Rate | 43-74 GTexel/s |
| ECC | No |