Technical Specifications
Performance
| Architecture | Generation 12.2 |
|---|---|
| GPU Codename | Alder Lake GT1 |
| Base Clock | 300 MHz |
| Boost Clock | 1350-1650 MHz (configurable) |
| Shading Units | 256 |
| Tensor Cores | No |
| Ray-tracing Cores | No |
| Compute Units (Pipelines) | 32 |
Memory
| Memory Type | System Shared |
|---|
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4a |
Technical
| TGP | 15 W |
|---|---|
| Fabrication Process | 10 nm |
| Interface | Ring Bus |
| Max. Temperature | 100°C |
| Manufacturing | Intel |
| Vendor | Intel |
| Build | Integrated |
| Released | November 4, 2021 |
Other Specifications
| Forza Horizon 5 | 14 - - - |
|---|---|
| The Witcher 3 | - - - |
| Counter-Strike 2 | 159 - - |
| Far Cry 6 | - - - |
| CoD: Modern Warfare III | - - - |
| Ghost of Tsushima | - - - |
| Shadow of the Tomb Raider | 10 - - - |
| 1080p High | 9 |
| Margin of Error | Low |
| Time Spy | 810 |
| Fire Strike | 2902 |
| Wild Life Extreme | 1963 |
| Night Raid | 11964 |
| Background Blur | 17.9 img/sec |
| Face Detection | 11.6 img/sec |
| Horizon Detection | 0.32 Gpixels/sec |
| Edge Detection | 0.51 Gpixels/sec |
| Gaussian Blur | 0.31 Gpixels/sec |
| Feature Matching | 0.1 Gpixels/sec |
| Stereo Matching | 20.2 Gpixels/sec |
| Particle Physics | 1156.4 FPS |
| API | OpenGL |
| G2D Mark | 547 |
| DirectX 11 | 11 FPS |
| DirectX 12 | 9 FPS |
| GPU Compute | 846 Ops/s |
| Aztec Ruins Normal Tier | 72 FPS |
| Car Chase | 66.3 FPS |
| Manhattan 3.1.1 (1440p) | 48.9 FPS |
| T-Rex | 241.5 FPS |
| Tessellation | 412.6 FPS |
| ALU 2 | 285.4 FPS |
| Driver Overhead 2 | 260.6 FPS |
| OS | Windows |
| Case | Laptop |
| Purpose | Generic |
| Segment | Entry-level |
| Texture Mapping Units (TMUs) | 16 |
| Render Output Units (ROPs) | 8 |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 11-13 GPixel/s |
| Texture Fill Rate | 22-26 GTexel/s |