Technical Specifications
Performance
| Architecture | Generation 11 |
|---|---|
| GPU Codename | Ice Lake G1 Gen. 11 |
| Base Clock | 300 MHz |
| Boost Clock | 900-1050 MHz (configurable) |
| Shading Units | 256 |
| Compute Units (Pipelines) | 32 |
Memory
| Memory Type | System Shared |
|---|---|
| Memory Size | System RAM Dependent |
| Memory Clock | System RAM Dependent |
| Effective Memory Speed | System RAM Dependent |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.3 |
| OpenGL | 4.5 |
| OpenCL | 2.2 |
Technical
| TGP | 15 W |
|---|---|
| Fabrication Process | 10 nm |
| Interface | Ring Bus |
| Max. Temperature | 100°C |
| Manufacturing | Intel |
| Vendor | Intel |
| Build | Integrated |
| Released | May 28, 2019 |
Other Specifications
| Forza Horizon 5 | 10 - - - |
|---|---|
| Counter-Strike 2 | 10 - - - |
| Margin of Error | Low |
| Time Spy | 385 |
| Fire Strike | 1180 |
| Wild Life Extreme | 810 |
| Night Raid | 5430 |
| Background Blur | 9.94 img/sec |
| Face Detection | 5.9 img/sec |
| Horizon Detection | 0.18 Gpixels/sec |
| Edge Detection | 0.24 Gpixels/sec |
| Gaussian Blur | 0.19 Gpixels/sec |
| Feature Matching | 0.05 Gpixels/sec |
| Stereo Matching | 14 Gpixels/sec |
| Particle Physics | 852 FPS |
| API | Metal |
| G2D Mark | 324 |
| DirectX 11 | 11 FPS |
| DirectX 12 | 6 FPS |
| GPU Compute | 813 Ops/s |
| Aztec Ruins Normal Tier | 37.2 FPS |
| Manhattan 3.1.1 (1440p) | 27.3 FPS |
| T-Rex | 156.2 FPS |
| ALU 2 | 107.7 FPS |
| Driver Overhead 2 | 185.4 FPS |
| OS | OS X |
| Case | Laptop |
| Purpose | Generic |
| Segment | Entry-level |
| Texture Mapping Units (TMUs) | 16 |
| Render Output Units (ROPs) | 8 |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 7-8 GPixel/s |
| Texture Fill Rate | 14-17 GTexel/s |