Technical Specifications
Performance
| Architecture | Generation 12.1 |
|---|---|
| GPU Codename | Tiger Lake GT2 |
| Base Clock | 400 MHz |
| Boost Clock | 800-1400 MHz (configurable) |
| Shading Units | 384 |
| Tensor Cores | No |
| Ray-tracing Cores | No |
| Compute Units (Pipelines) | 48 |
Memory
| Memory Type | System Shared |
|---|---|
| Memory Size | System RAM Dependent |
| Memory Clock | System RAM Dependent |
| Effective Memory Speed | System RAM Dependent |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 2.1 |
| Ray Tracing | No |
| DLSS | No |
Technical
| TGP | 15 W |
|---|---|
| Fabrication Process | 10 nm |
| Die Size | 146 mm² |
| Interface | Ring Bus |
| Manufacturing | Intel |
| Vendor | Intel |
| Build | Integrated |
| Released | August 15, 2020 |
Other Specifications
| Forza Horizon 5 | 15 - - - |
|---|---|
| The Witcher 3 | - - - |
| Counter-Strike 2 | 13 - - - |
| Far Cry 6 | 9 - - - |
| Ghost of Tsushima | 9 - - - |
| 1080p High | 9 |
| Margin of Error | Low |
| Time Spy | 745 |
| Fire Strike | 2351 |
| Wild Life Extreme | 1608 |
| Night Raid | 10058 |
| Background Blur | 18.4 img/sec |
| Face Detection | 10.7 img/sec |
| Horizon Detection | 0.3 Gpixels/sec |
| Edge Detection | 0.47 Gpixels/sec |
| Gaussian Blur | 0.3 Gpixels/sec |
| Feature Matching | 0.1 Gpixels/sec |
| Stereo Matching | 21.5 Gpixels/sec |
| Particle Physics | 1269.5 FPS |
| API | OpenCL |
| Case | Laptop |
| Purpose | Generic |
| Segment | Entry-level |
| Texture Mapping Units (TMUs) | 24 |
| Render Output Units (ROPs) | 12 |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 10-17 GPixel/s |
| Texture Fill Rate | 19-34 GTexel/s |
| ECC | No |