Technical Specifications
Memory
| Memory Type | GDDR6 |
| Memory Size | 16 GB |
| Memory Clock | 2000 MHz |
| Effective Memory Speed | 16000 Mbps |
| Bus | 128-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 8.9 |
| Ray Tracing | Yes |
| DLSS | DLSS 3 |
| DisplayPort | 1.4a |
Technical
| TGP | |
| Fabrication Process | 5 nm |
| Die Size | 159 mm² |
| Transistor Count | 18 billion |
| Interface | PCIe 4.0 x8 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | February 12, 2022 |
Other Specifications
| Margin of Error | High |
| Background Blur | 170.5 img/sec |
| Face Detection | 102.8 img/sec |
| Horizon Detection | 3.25 Gpixels/sec |
| Edge Detection | 4.12 Gpixels/sec |
| Gaussian Blur | 4.06 Gpixels/sec |
| Feature Matching | 1.13 Gpixels/sec |
| Stereo Matching | 353.4 Gpixels/sec |
| Particle Physics | 12273.1 FPS |
| API | OpenGL |
| G2D Mark | 1090 |
| DirectX 11 | 141 FPS |
| DirectX 12 | 72 FPS |
| GPU Compute | 8018 Ops/s |
| Aztec Ruins Normal Tier | 501.2 FPS |
| Car Chase | 473.9 FPS |
| Manhattan 3.1.1 (1440p) | 383.2 FPS |
| T-Rex | 1908.9 FPS |
| Tessellation | 2404.8 FPS |
| ALU 2 | 2355.1 FPS |
| Driver Overhead 2 | 280.2 FPS |
| OS | Windows |
| Image Classification (SP) | 6382 |
| Image Segmentation (HP) | 16489 |
| Image Super Resolution (Q) | 17694 |
| Face Detection (HP) | 32453 |
| Pose Estimation (Q) | 56937 |
| Text Classification (SP) | 3097 |
| Machine Translation (HP) | 4324 |
| Object Detection (SP) | 7656 |
| Depth Estimation (Q) | 29700 |
| Style Transfer (SP) | 116441 |
| Framework | ONNX |
| Backend | DirectML |
| Launch price (MSRP) | $649 |
| Case | Desktop |
| Purpose | Professional |
| Segment | Mid-range |
| Texture Mapping Units (TMUs) | 88 |
| Render Output Units (ROPs) | 48 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 12MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 102 GPixel/s |
| Texture Fill Rate | 187 GTexel/s |
| Transistor Density | 113.21 MTr/mm² |
| ECC | No |