Technical Specifications
Performance
| Architecture | Ada Lovelace |
|---|---|
| GPU Codename | AD107 |
| Boost Clock | 1245-2360 MHz (configurable) |
| Shading Units | 3072 |
| Tensor Cores | 96 |
| Ray-tracing Cores | 24 |
| Compute Units (Pipelines) | 24 |
Memory
| Memory Type | GDDR6 |
|---|---|
| Memory Size | 8 GB |
| Memory Clock | 2000 MHz |
| Effective Memory Speed | 16000 Mbps |
| Bus | 128-bit |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 8.9 |
| Ray Tracing | Yes |
| DLSS | DLSS 3 |
| DisplayPort | 1.4a |
Technical
| TGP | 35-140 W (configurable) |
|---|---|
| Fabrication Process | 5 nm |
| Die Size | 159 mm² |
| Transistor Count | 18.9 billion |
| Interface | PCIe 4.0 x16 |
| Max. Temperature | 95°C |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | March 21, 2023 |
Other Specifications
| Forza Horizon 5 | 103645235 |
|---|---|
| The Witcher 3 | 115936632 |
| Counter-Strike 2 | 1671188744 |
| Far Cry 6 | 87786033 |
| Hogwarts Legacy | 62503517 |
| CoD: Modern Warfare III | 74644428 |
| Ghost of Tsushima | 58463518 |
| Cyberpunk 2077 | 59553413 |
| Shadow of the Tomb Raider | 98896234 |
| 1080p High | 91 |
| 1080p Ultra | 73 |
| 1440p Ultra | 53 |
| 4K Ultra | 28 |
| Margin of Error | High |
| Time Spy | 7385 |
| Solar Bay | 32470 |
| Port Royal | 4631 |
| Fire Strike | 20353 |
| Wild Life Extreme | 14651 |
| Night Raid | 76011 |
| Background Blur | 149.7 img/sec |
| Face Detection | 88.5 img/sec |
| Horizon Detection | 3.24 Gpixels/sec |
| Edge Detection | 4.3 Gpixels/sec |
| Gaussian Blur | 4.3 Gpixels/sec |
| Feature Matching | 1.06 Gpixels/sec |
| Stereo Matching | 278.2 Gpixels/sec |
| Particle Physics | 9706.8 FPS |
| API | OpenGL |
| G2D Mark | 597 |
| DirectX 11 | 125 FPS |
| DirectX 12 | 67 FPS |
| GPU Compute | 5596 Ops/s |
| Aztec Ruins Normal Tier | 589.5 FPS |
| Car Chase | 530.4 FPS |
| Manhattan 3.1.1 (1440p) | 422.6 FPS |
| T-Rex | 2255.8 FPS |
| Tessellation | 2908.1 FPS |
| ALU 2 | 2711.3 FPS |
| Driver Overhead 2 | 270.7 FPS |
| OS | Windows |
| Image Classification (SP) | 6324 |
| Image Segmentation (HP) | 13952 |
| Image Super Resolution (Q) | 19043 |
| Face Detection (HP) | 28439 |
| Pose Estimation (Q) | 69947 |
| Text Classification (SP) | 2887 |
| Machine Translation (HP) | 3267 |
| Object Detection (SP) | 7742 |
| Depth Estimation (Q) | 29911 |
| Style Transfer (SP) | 131880 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Professional |
| Segment | Mid-range |
| Texture Mapping Units (TMUs) | 96 |
| Render Output Units (ROPs) | 48 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 32MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 60-113 GPixel/s |
| Texture Fill Rate | 120-227 GTexel/s |
| Transistor Density | 118.87 MTr/mm² |
| ECC | No |