Technical Specifications
Performance
| Architecture | Ada Lovelace |
|---|---|
| GPU Codename | AD104 |
| Boost Clock | 1465-2260 MHz (configurable) |
| Shading Units | 7424 |
| Tensor Cores | 232 |
| Ray-tracing Cores | 58 |
| Compute Units (Pipelines) | 58 |
Memory
| Memory Type | GDDR6 |
|---|---|
| Memory Size | 12 GB |
| Memory Clock | 2250 MHz |
| Effective Memory Speed | 18000 Mbps |
| Bus | 192-bit |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 8.9 |
| Ray Tracing | Yes |
| DLSS | DLSS 3 |
| DisplayPort | 1.4a |
Technical
| TGP | 60-175 W (configurable) |
|---|---|
| Fabrication Process | 5 nm |
| Die Size | 294 mm² |
| Transistor Count | 35.8 billion |
| Interface | PCIe 4.0 x16 |
| Max. Temperature | 95°C |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | March 21, 2023 |
Other Specifications
| Forza Horizon 5 | 1611059769 |
|---|---|
| The Witcher 3 | 18114910958 |
| Counter-Strike 2 | 26319814584 |
| Far Cry 6 | 14113010863 |
| Hogwarts Legacy | 112886937 |
| CoD: Modern Warfare III | 1411289663 |
| Ghost of Tsushima | 98826639 |
| Cyberpunk 2077 | 1171066934 |
| Shadow of the Tomb Raider | 18817412971 |
| 1080p High | 156 |
| 1080p Ultra | 129 |
| 1440p Ultra | 99 |
| 4K Ultra | 58 |
| Margin of Error | High |
| Time Spy | 15348 |
| Solar Bay | 69283 |
| Port Royal | 10035 |
| Fire Strike | 38840 |
| Night Raid | 123923 |
| Background Blur | 187.1 img/sec |
| Face Detection | 139.5 img/sec |
| Horizon Detection | 5.71 Gpixels/sec |
| Edge Detection | 8.53 Gpixels/sec |
| Gaussian Blur | 8.38 Gpixels/sec |
| Feature Matching | 1.55 Gpixels/sec |
| Stereo Matching | 577.7 Gpixels/sec |
| Particle Physics | 16849 FPS |
| API | OpenGL |
| G2D Mark | 723 |
| DirectX 11 | 217 FPS |
| DirectX 12 | 95 FPS |
| GPU Compute | 8653 Ops/s |
| Aztec Ruins Normal Tier | 719.5 FPS |
| Car Chase | 718.7 FPS |
| Manhattan 3.1.1 (1440p) | 616.3 FPS |
| T-Rex | 2863.5 FPS |
| Tessellation | 4850.3 FPS |
| ALU 2 | 4471.9 FPS |
| Driver Overhead 2 | 252.7 FPS |
| OS | Windows |
| Image Classification (SP) | 8658 |
| Image Segmentation (HP) | 17759 |
| Image Super Resolution (Q) | 28281 |
| Face Detection (HP) | 37971 |
| Pose Estimation (Q) | 113009 |
| Text Classification (SP) | 3535 |
| Machine Translation (HP) | 4038 |
| Object Detection (SP) | 11288 |
| Depth Estimation (Q) | 38963 |
| Style Transfer (SP) | 236141 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Professional |
| Segment | High-end |
| Texture Mapping Units (TMUs) | 232 |
| Render Output Units (ROPs) | 80 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 48MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 117-181 GPixel/s |
| Texture Fill Rate | 340-524 GTexel/s |
| Transistor Density | 121.77 MTr/mm² |
| ECC | Yes |