Technical Specifications
Memory
| Memory Type | GDDR6 |
| Memory Size | 32 GB |
| Memory Clock | 2250 MHz |
| Effective Memory Speed | 18000 Mbps |
| Bus | 256-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 8.9 |
| Ray Tracing | Yes |
| DLSS | DLSS 3 |
| DisplayPort | 1.4a |
Technical
| TGP | |
| Fabrication Process | 5 nm |
| Die Size | 609 mm² |
| Transistor Count | 76 billion |
| Interface | PCIe 4.0 x16 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | August 9, 2023 |
Other Specifications
| Forza Horizon 5 | 18413212192 |
| The Witcher 3 | 21018012766 |
| Counter-Strike 2 | 28121615384 |
| Far Cry 6 | 15414112679 |
| Hogwarts Legacy | 1351098646 |
| CoD: Modern Warfare III | 17216412583 |
| Ghost of Tsushima | 120998650 |
| Cyberpunk 2077 | 1501339043 |
| Shadow of the Tomb Raider | 24822817694 |
| 1080p High | 184 |
| 1080p Ultra | 156 |
| 1440p Ultra | 121 |
| 4K Ultra | 71 |
| Margin of Error | High |
| Time Spy | 14307 |
| Solar Bay | 128428 |
| Port Royal | 17559 |
| Fire Strike | 49922 |
| Wild Life Extreme | 52866 |
| Night Raid | 210443 |
| Background Blur | 286.6 img/sec |
| Face Detection | 220.4 img/sec |
| Horizon Detection | 9.93 Gpixels/sec |
| Edge Detection | 13.7 Gpixels/sec |
| Gaussian Blur | 18.9 Gpixels/sec |
| Feature Matching | 2.2 Gpixels/sec |
| Stereo Matching | 1580 Gpixels/sec |
| Particle Physics | 41235.6 FPS |
| G2D Mark | 992 |
| DirectX 11 | 280 FPS |
| DirectX 12 | 106 FPS |
| GPU Compute | 20498 Ops/s |
| Image Classification (SP) | 9943 |
| Image Segmentation (HP) | 19696 |
| Image Super Resolution (Q) | 32252 |
| Face Detection (HP) | 43098 |
| Pose Estimation (Q) | 138689 |
| Text Classification (SP) | 2893 |
| Machine Translation (HP) | 4064 |
| Object Detection (SP) | 12467 |
| Depth Estimation (Q) | 50352 |
| Style Transfer (SP) | 265482 |
| Framework | ONNX |
| Backend | DirectML |
| Launch price (MSRP) | $4000 |
| Case | Desktop |
| Purpose | Professional |
| Segment | High-end |
| Texture Mapping Units (TMUs) | 400 |
| Render Output Units (ROPs) | 176 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 72MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 449 GPixel/s |
| Texture Fill Rate | 1020 GTexel/s |
| Transistor Density | 124.79 MTr/mm² |
| ECC | No |