Technical Specifications
Performance
| Architecture | Ada Lovelace |
|---|---|
| GPU Codename | AD103 |
| Boost Clock | 1460-2190 MHz (configurable) |
| Shading Units | 9728 |
| Tensor Cores | 304 |
| Ray-tracing Cores | 76 |
| Compute Units (Pipelines) | 76 |
Memory
| Memory Type | GDDR6 |
|---|---|
| Memory Size | 16 GB |
| Memory Clock | 2250 MHz |
| Effective Memory Speed | 18000 Mbps |
| Bus | 256-bit |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 8.9 |
| Ray Tracing | Yes |
| DLSS | DLSS 3 |
| DisplayPort | 1.4a |
Technical
| TGP | 80-175 W (configurable) |
|---|---|
| Fabrication Process | 5 nm |
| Die Size | 379 mm² |
| Transistor Count | 45.9 billion |
| Interface | PCIe 4.0 x16 |
| Max. Temperature | 95°C |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | March 21, 2023 |
Other Specifications
| Forza Horizon 5 | 1621079573 |
|---|---|
| The Witcher 3 | 18415011357 |
| Counter-Strike 2 | 25620114581 |
| Far Cry 6 | 14113010863 |
| Hogwarts Legacy | 110936939 |
| CoD: Modern Warfare III | 1371319966 |
| Ghost of Tsushima | 101836740 |
| Cyberpunk 2077 | 1231096933 |
| Shadow of the Tomb Raider | 18918013173 |
| 1080p High | 156 |
| 1080p Ultra | 132 |
| 1440p Ultra | 100 |
| 4K Ultra | 58 |
| Margin of Error | High |
| Time Spy | 16021 |
| Solar Bay | 63693 |
| Port Royal | 10008 |
| Fire Strike | 37198 |
| Wild Life Extreme | 32627 |
| Night Raid | 70978 |
| Background Blur | 224.2 img/sec |
| Face Detection | 156 img/sec |
| Horizon Detection | 6.84 Gpixels/sec |
| Edge Detection | 9.15 Gpixels/sec |
| Gaussian Blur | 10.6 Gpixels/sec |
| Feature Matching | 1.48 Gpixels/sec |
| Stereo Matching | 882.6 Gpixels/sec |
| Particle Physics | 23725.9 FPS |
| API | OpenGL |
| G2D Mark | 735 |
| DirectX 11 | 233 FPS |
| DirectX 12 | 100 FPS |
| GPU Compute | 9213 Ops/s |
| Aztec Ruins Normal Tier | 856.7 FPS |
| Car Chase | 880.6 FPS |
| Manhattan 3.1.1 (1440p) | 792.5 FPS |
| T-Rex | 3370.4 FPS |
| Tessellation | 6993 FPS |
| ALU 2 | 6964.7 FPS |
| Driver Overhead 2 | 287.9 FPS |
| OS | Windows |
| Image Classification (SP) | 9400 |
| Image Segmentation (HP) | 17325 |
| Image Super Resolution (Q) | 30156 |
| Face Detection (HP) | 42321 |
| Pose Estimation (Q) | 140618 |
| Text Classification (SP) | 3278 |
| Machine Translation (HP) | 3691 |
| Object Detection (SP) | 12106 |
| Depth Estimation (Q) | 43574 |
| Style Transfer (SP) | 283979 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Professional |
| Segment | High-end |
| Texture Mapping Units (TMUs) | 304 |
| Render Output Units (ROPs) | 112 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 64MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 164-245 GPixel/s |
| Texture Fill Rate | 444-666 GTexel/s |
| Transistor Density | 121.11 MTr/mm² |
| ECC | Yes |