Technical Specifications
Performance
| Architecture | Ampere |
|---|---|
| GPU Codename | GA107 |
| Base Clock | 712-1530 MHz (configurable) |
| Boost Clock | 1057-1740 MHz (configurable) |
| Shading Units | 2048 |
| Tensor Cores | 64 |
| Ray-tracing Cores | 16 |
| Compute Units (Pipelines) | 16 |
Memory
| Memory Type | GDDR6 |
|---|---|
| Memory Size | 4 GB |
| Memory Clock | 1375 MHz |
| Effective Memory Speed | 11000 Mbps |
| Bus | 128-bit |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 8.6 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4a |
Technical
| TGP | 35-95 W (configurable) |
|---|---|
| Fabrication Process | 8 nm |
| Die Size | 200 mm² |
| Transistor Count | 8.7 billion |
| Interface | PCIe 4.0 x8 |
| Manufacturing | Samsung |
| Vendor | Nvidia |
| Build | Discrete |
| Released | March 30, 2022 |
Other Specifications
| Forza Horizon 5 | 75433221 |
|---|---|
| The Witcher 3 | 62503416 |
| Counter-Strike 2 | 108745219 |
| Far Cry 6 | 55533817 |
| Hogwarts Legacy | 34282211 |
| CoD: Modern Warfare III | 45352217 |
| Ghost of Tsushima | 3422209 |
| Cyberpunk 2077 | 373420 - |
| Shadow of the Tomb Raider | 61553717 |
| 1080p High | 57 |
| 1080p Ultra | 44 |
| 1440p Ultra | 31 |
| 4K Ultra | 15 |
| Margin of Error | High |
| Time Spy | 4575 |
| Port Royal | 762 |
| Fire Strike | 11952 |
| Background Blur | 80.6 img/sec |
| Face Detection | 47.7 img/sec |
| Horizon Detection | 2.14 Gpixels/sec |
| Edge Detection | 2.82 Gpixels/sec |
| Gaussian Blur | 2 Gpixels/sec |
| Feature Matching | 0.61 Gpixels/sec |
| Stereo Matching | 199.8 Gpixels/sec |
| Particle Physics | 6124.5 FPS |
| API | OpenGL |
| G2D Mark | 525 |
| DirectX 11 | 65 FPS |
| DirectX 12 | 47 FPS |
| GPU Compute | 3831 Ops/s |
| Aztec Ruins Normal Tier | 248.7 FPS |
| Car Chase | 239.1 FPS |
| Manhattan 3.1.1 (1440p) | 199.5 FPS |
| T-Rex | 1006 FPS |
| Tessellation | 1284.6 FPS |
| ALU 2 | 1099 FPS |
| Driver Overhead 2 | 260.3 FPS |
| OS | Windows |
| Image Classification (SP) | 4109 |
| Image Segmentation (HP) | 10426 |
| Image Super Resolution (Q) | 8368 |
| Face Detection (HP) | 18130 |
| Pose Estimation (Q) | 32595 |
| Text Classification (SP) | 2340 |
| Machine Translation (HP) | 3225 |
| Object Detection (SP) | 4684 |
| Depth Estimation (Q) | 16324 |
| Style Transfer (SP) | 70507 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Professional |
| Segment | Entry-level |
| Texture Mapping Units (TMUs) | 64 |
| Render Output Units (ROPs) | 32 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 2MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 34-56 GPixel/s |
| Texture Fill Rate | 68-111 GTexel/s |
| Transistor Density | 43.5 MTr/mm² |
| ECC | No |