Technical Specifications
Performance
| Architecture | Ampere |
|---|---|
| GPU Codename | GA106 |
| Base Clock | 735-1463 MHz (configurable) |
| Boost Clock | 1035-1695 MHz (configurable) |
| Shading Units | 2560 |
| Tensor Cores | 80 |
| Ray-tracing Cores | 20 |
| Compute Units (Pipelines) | 20 |
Memory
| Memory Type | GDDR6 |
|---|---|
| Memory Size | 4 GB |
| Memory Clock | 1500 MHz |
| Effective Memory Speed | 12000 Mbps |
| Bus | 128-bit |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 8.6 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4a |
Technical
| TGP | 60-95 W (configurable) |
|---|---|
| Fabrication Process | 8 nm |
| Die Size | 276 mm² |
| Transistor Count | 12 billion |
| Interface | PCIe 4.0 x16 |
| Manufacturing | Samsung |
| Vendor | Nvidia |
| Build | Discrete |
| Released | April 12, 2021 |
Other Specifications
| Forza Horizon 5 | 71413120 |
|---|---|
| The Witcher 3 | 59483118 |
| Counter-Strike 2 | 103734821 |
| Far Cry 6 | 57493416 |
| Hogwarts Legacy | 36281911 |
| CoD: Modern Warfare III | 42342117 |
| Ghost of Tsushima | 3223199 |
| Cyberpunk 2077 | 3732209 |
| Shadow of the Tomb Raider | 61563718 |
| 1080p High | 55 |
| 1080p Ultra | 43 |
| 1440p Ultra | 29 |
| 4K Ultra | 15 |
| Margin of Error | Medium |
| Time Spy | 4617 |
| Solar Bay | 19559 |
| Port Royal | 2866 |
| Fire Strike | 11366 |
| Wild Life Extreme | 8429 |
| Night Raid | 49700 |
| Background Blur | 92.8 img/sec |
| Face Detection | 54.2 img/sec |
| Horizon Detection | 2.47 Gpixels/sec |
| Edge Detection | 3.32 Gpixels/sec |
| Gaussian Blur | 2.63 Gpixels/sec |
| Feature Matching | 0.7 Gpixels/sec |
| Stereo Matching | 236.9 Gpixels/sec |
| Particle Physics | 7148.8 FPS |
| API | OpenGL |
| G2D Mark | 500 |
| DirectX 11 | 67 FPS |
| DirectX 12 | 47 FPS |
| GPU Compute | 4279 Ops/s |
| Aztec Ruins Normal Tier | 281.6 FPS |
| Car Chase | 291.8 FPS |
| Manhattan 3.1.1 (1440p) | 250.9 FPS |
| T-Rex | 1325.7 FPS |
| Tessellation | 1866.4 FPS |
| ALU 2 | 1609.2 FPS |
| Driver Overhead 2 | 228.8 FPS |
| OS | Windows |
| Image Classification (SP) | 4240 |
| Image Segmentation (HP) | 9190 |
| Image Super Resolution (Q) | 9374 |
| Face Detection (HP) | 18335 |
| Pose Estimation (Q) | 36989 |
| Text Classification (SP) | 2035 |
| Machine Translation (HP) | 2687 |
| Object Detection (SP) | 5174 |
| Depth Estimation (Q) | 16537 |
| Style Transfer (SP) | 77854 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Professional |
| Segment | Mid-range |
| Texture Mapping Units (TMUs) | 80 |
| Render Output Units (ROPs) | 48 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 2MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 50-81 GPixel/s |
| Texture Fill Rate | 83-136 GTexel/s |
| Transistor Density | 43.48 MTr/mm² |
| ECC | No |