Technical Specifications
Performance
| Architecture | Ampere |
|---|---|
| GPU Codename | GA104 |
| Base Clock | 600-1080 MHz (configurable) |
| Boost Clock | 1180-1560 MHz (configurable) |
| Shading Units | 4096 |
| Tensor Cores | 128 |
| Ray-tracing Cores | 32 |
| Compute Units (Pipelines) | 32 |
Memory
| Memory Type | GDDR6 |
|---|---|
| Memory Size | 6 GB |
| Memory Clock | 1375 MHz |
| Effective Memory Speed | 11000 Mbps |
| Bus | 192-bit |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 8.6 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4a |
Technical
| TGP | 60-130 W (configurable) |
|---|---|
| Fabrication Process | 8 nm |
| Die Size | 392 mm² |
| Transistor Count | 17.4 billion |
| Interface | PCIe 4.0 x16 |
| Manufacturing | Samsung |
| Vendor | Nvidia |
| Build | Discrete |
| Released | April 12, 2021 |
Other Specifications
| Forza Horizon 5 | 102614832 |
|---|---|
| The Witcher 3 | 109875934 |
| Counter-Strike 2 | 1561178438 |
| Far Cry 6 | 86745528 |
| Hogwarts Legacy | 59453319 |
| CoD: Modern Warfare III | 70594326 |
| Ghost of Tsushima | 54443215 |
| Cyberpunk 2077 | 55523014 |
| Shadow of the Tomb Raider | 91835929 |
| 1080p High | 87 |
| 1080p Ultra | 69 |
| 1440p Ultra | 49 |
| 4K Ultra | 26 |
| Margin of Error | High |
| Time Spy | 7481 |
| Solar Bay | 33158 |
| Port Royal | 4586 |
| Fire Strike | 19813 |
| Wild Life Extreme | 3521 |
| Night Raid | 64913 |
| Background Blur | 140.7 img/sec |
| Face Detection | 73 img/sec |
| Horizon Detection | 4.08 Gpixels/sec |
| Edge Detection | 5.52 Gpixels/sec |
| Gaussian Blur | 4.3 Gpixels/sec |
| Feature Matching | 0.9 Gpixels/sec |
| Stereo Matching | 414.8 Gpixels/sec |
| Particle Physics | 12769.8 FPS |
| API | OpenGL |
| G2D Mark | 558 |
| DirectX 11 | 103 FPS |
| DirectX 12 | 57 FPS |
| GPU Compute | 5559 Ops/s |
| Aztec Ruins Normal Tier | 400.8 FPS |
| Car Chase | 394.6 FPS |
| Manhattan 3.1.1 (1440p) | 350.9 FPS |
| T-Rex | 1914.8 FPS |
| Tessellation | 2592.4 FPS |
| ALU 2 | 2349.7 FPS |
| Driver Overhead 2 | 232.4 FPS |
| OS | Windows |
| Image Classification (SP) | 4552 |
| Image Segmentation (HP) | 11804 |
| Image Super Resolution (Q) | 11986 |
| Face Detection (HP) | 21457 |
| Pose Estimation (Q) | 52678 |
| Text Classification (SP) | 2248 |
| Machine Translation (HP) | 2727 |
| Object Detection (SP) | 6308 |
| Depth Estimation (Q) | 20307 |
| Style Transfer (SP) | 111653 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Professional |
| Segment | Mid-range |
| Texture Mapping Units (TMUs) | 128 |
| Render Output Units (ROPs) | 64 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 4MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 76-100 GPixel/s |
| Texture Fill Rate | 151-200 GTexel/s |
| Transistor Density | 44.39 MTr/mm² |
| ECC | Yes |